RimWorld

RimWorld

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Cruise Missiles [abandoned]
   
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Mod, 1.3
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666.972 KB
14 Apr, 2022 @ 2:14pm
20 May, 2022 @ 7:05am
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Cruise Missiles [abandoned]

Description
Notice (19.X.2022): i have started to work on the new version, and came to conclusion that it will be better to make new version as a separate mod with different name, new graphics and with some changes. The new version will be here in a couple of weeks after release of the new DLC, where the most problematic part is the graphics - i am trying to make the completely new graphics.

WARNING: NO CE COMPATIBILITY. IT SHALL NOT WORK WITH COMBAT EXTENDED. Make sure that you are not using thing mod and CE together, or else the stuff from this mod will not work at all. Maybe somewhere in the future i will do the CE version, but can't do it soon.


The mortars are dangerous, yet inaccurate kind of weapon. But what about alternatives? The colonists of rimworlds are able to construct transport pods, which is even more complex than some basic missile. So, why not take this technology and turn it into another way to commit war crimes?

This mod makes it possible. Now you will be able to craft the cruise missiles and build the launchers for them. To do this, you will have to research two technologies: "Transport pods" and "Mortars".

There are three types of missiles now:
1) HE missile. Small blast radius, but high damage.
2) Thermobaric missile. Less damage (deals as much damage as HE mortal shell), but much larger blast radius.
3) Antimatter missile. Uses antigrain shell as warhead (which is required to make the missile), and has both large blast radius and high damage.

This mod supports the "Vanilla Furniture Expanded: Security": if you will install VFE:S, then the missile launchers will be able to send the missiles to other locations. Note: in this mode of shooting the accuracy will be very low, make sure you have a lot of spare missiles and free time before starting the bombardment. [1] Also, if you play with Save Our Ship 2, do not install the missile launchers on board of your ship: it will disappear during landing from space. [2]


Notes:
[1] The code for artillery in VFE-S never was supposed to making the precise shots to targets in other locations. As i am not a coder, i can't change it or write my own code to make the missiles work as desired.

[2] It is caused by some incompatibility between the VFE:S and SOS 2. The same thing shall happen if you install on the ship an artillery from VFE:S. (discovered by KatterMaw, thank you for testing!)
Popular Discussions View All (1)
4
3 May, 2022 @ 3:14pm
Unable to load launcher
goth waffle
66 Comments
Tundra C. 18 Sep, 2022 @ 8:38am 
Is it possible for a bioweapon version of the cruise missile ? I think it would be a good addition but that would require a separate mecanic that simulates the effects of the bioweapon. What do you think mod dev?:cozytreshcone:
Azrael 17 Sep, 2022 @ 12:20pm 
Anyone around to make this CE usable?
Pink Floyd 13 Sep, 2022 @ 12:52pm 
I really like this mod, would be nice if you can add multi-rail systems to cover a larger area like a whole enemy base. Could be more expensive and heavier of course. It annoys me that I have to take many upon many of the mobile launchers to conduct a destructive assault before enemy troops reach me
Muna4343 24 Aug, 2022 @ 4:56pm 
Cant choose tile to target.. i do have ground targeting installed but wont see any buttons or anything to targeting a tile etc
ApenasLink 8 Aug, 2022 @ 2:40pm 
Might I suggest a AP missle? Unless I'm using antigrain it is very wasteful to kill heavy mechanoids because the normal missles do so little damage to them. A AP missle that does massive damage to a single target would be fitting.
Gravius  [author] 8 Aug, 2022 @ 4:19am 
@Blue
Usually this thing is caused by some other mods, so...

1) Is there a Combat Extended in your mod list? (this mod is CE incompatible)
2) Are you using storage mods, such as LWM's Deep Storage? If yes, make sure that the storage is accessible (not in a locked room, for example) and is not reserved by other pawn. Also, try to make some small stockpile for the missiles only and try to load the launcher again.
Blue 6 Aug, 2022 @ 6:03pm 
@Gravius

I made a missile and tried to load it, but
'xxx found no nearby unreserved shell for steel Cursing Missile Launcher (stationary)' and the missile cannot be loaded into the launcher.

How can I load the missile?
Gravius  [author] 9 Jul, 2022 @ 12:44pm 
@| CaptainIceland |
For this you will have to install the Vanilla Furniture Expanded: Security. As i wrote in a my mod description, if you will install VFE:S, then the missile launchers will be able to send the missiles to other locations.
To be exact, select the missile launcher (the building), and then look at square buttons (where is a commands like "Hold fire", "Target here", "Deconstruct", "Uninstall" and so on) - one of these will be the long range fire button.

@ spam.this
I rarely play this SOS, so i am not sure, but probably yes, it is possible. I will try to do this.
Gravius  [author] 9 Jul, 2022 @ 12:44pm 
I'm sorry for answering so late. I solved most of my offline problems, so i hope to return to work on this mod soon.

@Witch ~
This error is a result of an intentional edit of configs, and will not negatively affect the gameplay. I tried to make the stationary launcher to be, well, stationary (non-minifiable). I tried to make it work somehow else, without this error, but the only working options was that one which causes this message to appear in the log.