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what did he mean open eden editor select map press f2 custom nato marshall
https://i.imgur.com/TSEmN1t.jpeg
https://i.imgur.com/XBKxkFT.jpeg
https://i.imgur.com/vbT3FWi.jpeg
To do it you need a to:
1) Place a vehicle and give it a variable name e.g tank_1
turret_1 attachTo [tank_1,[0,0,0] ,"otocVez", true];
(attaches to turret – follows gunners horizontal movement)
or
turret_2 attachTo [tank_1,[0,0,0] ," otocHlaven", true];
(attaches to cannon – follows gunners horizontal and vertical movement )
(you need one object each for both commands)
“otocVez” and “otocHlaven” are in Czech as that is where Bohemia devs are from, they mean “Turn_Turret” and “Turn_Barrel” (which refers to the gunner seat of the vehicle). There are terms for commanders and passengers I think so you can attach to those instead of gunner, just look at translations link.
https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Selection_Translations
How attachTo works:
https://community.bistudio.com/wiki/attachTo
3) You can use the attachTo string above directly on the aesthetic objects without the invisible object if you want but you need to specify a position e.g [0,0,0] in x,y,z coordinates which is basically impossible so just paste:
[this, turret_1] call BIS_fnc_attachToRelative;
or
[this, turret_2] call BIS_fnc_attachToRelative;
In the init field of any objects you want to attach
Hope this helps