Cities: Skylines

Cities: Skylines

228 ratings
Rogers Building
   
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File Size
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Updated
14.480 MB
9 Apr, 2022 @ 1:17pm
27 Nov, 2022 @ 4:24pm
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Rogers Building

Description
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If you have a CS1 commission please use the link below.

Rogers Building
The Rogers Building, located at the corner of Granville Street and Pender Street in downtown Vancouver, was completed in 1912. Designed by Seattle architects A.W. Gould & Champney for original owner and prominent land developer, Jonathan Rogers, the Rogers Building was one of the most impressive buildings in the city upon its completion.

Ten storeys in height, the Rogers Building features a cladding of white terra cotta tiles, a projecting cornice with dentils, and an elaborate entranceway on Granville Street, which features large granite pillars shipped from Aberdeen, Scotland.

This asset was commissioned by nicocn383 for his fictional city of Strathcona based on a mix of Seattle, WA and Vancouver, B.C. Essentially a rainy and green North American city on the Pacific coast.

A big "thank you" to nicocn383 for providing the excellent screenshots.

NOW WITH REMOVABLE SHOP LOGOS
If you want to remove the shop logos all you have to do is rename the plopped building in game. To get them back just delete the custom name.

Contents
Rogers Building

Details
Footprint
5 x 4 Units
Geometry
39.6K tris, 74 tris LOD
Textures
2048 x 2048, LOD 128 x 128

The asset can be found in the 'Unique Buildings' tab.

RICO
Included with this asset is RICO compatibility which allows the building to function as a large office. If you subscribe to the Ploppable Rico Revisited mod this asset will appear in the RICO 'Offices' tab.

I've tried to make this asset as realistic as possible and therefore the geometry tri count is high and the textures large. All of the texture elements have been created specifically for this asset in order for full control over the final look.

Please try this asset out and if there are any problems let me know in the comments below.



[www.patreon.com]

Click below if you have any CS1 commissions for me to consider.
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9 Comments
dudemeister 14 Apr, 2022 @ 9:37pm 
Classic - and classy!
Dwight Hut Pizza 14 Apr, 2022 @ 11:19am 
I was really impressed seeing how detailed these assets really are when I saw the tris. I can't thank people like you enough for the work you put into these as I know it must take lots of time and hard work. Can't wait to see your future releases. :)
Canadian Moose 14 Apr, 2022 @ 10:54am 
as someone who lives in Vancouver and typically builds Vancouver based cities HUGE shout-out to @nicocn for commissioning all these incredible assets I have dreamed of having in game!
MC_0 13 Apr, 2022 @ 1:44pm 
Beautiful! Another welcome addition to my game! Thank you Macwelshman!
FroJoeKoolaid 12 Apr, 2022 @ 2:34pm 
You're making my dreams come true
flitboy1 11 Apr, 2022 @ 5:41pm 
Stunning as usual!
GayusJuliusCaesarRainbowus 11 Apr, 2022 @ 6:57am 
You're churning out works of art! Thank you :roman_temple:
Macwelshman  [author] 11 Apr, 2022 @ 4:55am 
@IshNotFish06 I use Blender for the modelling and Substance Painter and Photoshop for the texturing.
Sarjo 11 Apr, 2022 @ 2:04am 
Question, what program do you use to make these assets?