Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

180 ratings
Increased call-in stages (army size) and instant deployment for conquest
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File Size
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12.978 KB
9 Apr, 2022 @ 6:54am
9 Dec, 2023 @ 9:59pm
7 Change Notes ( view )

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Increased call-in stages (army size) and instant deployment for conquest

In 1 collection by ТоЬЫэЯ™
GoH Conquest Mods - by T0BBL3R
4 items
Description
Intro:
The lack of a simple mod, which would allow me to use more units in conquest was really bothering me. So i decided to make one of my own. I assumed others might also want to play conquest like that so i made this public.

Mod is now working with the new economy system of conquest Previously it was tied merly to a single difficulty setting. Depending on which economy setting you picked you will get the standard income of the respective setting with my changes noted below.

Talvisota DLC is supported!
Scorched Earth DLC is supported!
Liberation DLC is supported!(NEW!)

Features:
  • Increased Call-In stages for more units on the battlefield.
    Stage I 60 --> 100 Stage II 80 --> 150 Stage III 100 --> 200 Stage IV 120 --> 250 Stage V 140 --> 300

  • Increased amount of units you may use on the battlefield. (Max. 1000CP)

  • Max 1500CP Reserves Capacity

  • Engineer Budget 50 --> 250

  • Airstrike Budget 50 --> 100

  • 5x longer preparation time (1.5 Minutes --> 7.5 Minutes) before first attack or reinforcement wave spawns.

    Note: Since i (finally!) figured out how to adjust timer for defensive & offensive matches i'decided to split said feature into a new mod branch

    You can download it here:
    https://steamproxy.net/sharedfiles/filedetails/?id=3102072373


  • Removed the AP income ingame, so you may call in all stages at once. You will still need to unlock the stages first!

    Note: This was mainly done to suit defensive matches better, aswell as CO-OP! (Sharing units)

What this mod DOES NOT:
  • Changing difficulty settings.
  • Changing income for ammo, CP or reseach.
  • Changing AI behavior
  • Changing unit prices and/or CP-cost.

Compatibility
This is a very lightweight mod, what makes it very compatible with other mods.
However it is most likely not compatible with total conversations i.e. "Conquest Enhanced".
Also mods which change difficulty settings for conquest might not work together, since they touch the same files!

Applying my mod at the end of the load order should make my changes stay, since they overwrite conflicting mod-files.
Do this on your own responsibility.

Closing remarks
If you enjoyed using this mod i would be happy if you'd give it a upvote!
And many thanks for over 2000 subscribers by now! :)
You don't like something or just want to give me an feedback? - Leave a comment :)


Legal
You're not allowed to (re-)upload this mod without my permission.
121 Comments
Julius Caesar 24 May @ 11:08am 
Can you please create a mode with a CP cap of 1500. Happy to pay you for it?
Markizpl 20 May @ 12:31am 
Hi! Great mod but could you update?
esw16 12 May @ 9:20am 
Hi this mod changes the troop sizes to the default. So i cant use but could you please tell me which file i should edit to increase "starting AP". Thanks.
Julius Caesar 15 Apr @ 7:35am 
Are the changes only for the player or for AI as well
Heinrich Bhaal 2 Apr @ 12:35pm 
Can I make a submod to change the ammo points? I play with a friend in co-op and we are starting to have problems with restocking units.
Dragontale333 15 Mar @ 3:13pm 
could you upload the 1.029 version of this mod? i still play on 1.029 because you can still fight random enemy factions in conquest.
Phosphorus_Kat 12 Mar @ 9:41pm 
hey fellas did the mods u make compatible with other mods like valour(mod which mainly on contents) and brutal conquest (mod which mainly on other funtions)?if not can add compatibly if have time?
Whitman 27 Feb @ 11:31am 
Just want to give a shout out, your add-on mods are exactly what this game needed and I love that you offer them each stand alone so you can use what you want. Great Job!!
Dom Cookie Derg 13 Feb @ 4:09pm 
Could be possible its the game. Anytime it happens i have to shut down the whole computer to get it to stop being a slide show movie. Even after exiting the game it proceeded to keep freezing up. Friends said it was a memory leak, but I'm still not entirely sure what it could be. Cause it doesn't do it with any other game, only this game with this mod.
ТоЬЫэЯ™  [author] 13 Feb @ 9:33am 
@Dom Cookie Derg
Im not aware of any memory related issues, at least i never experienced those on my own system. I guess it's plausible having more units on the battlefield may increase resource demand for the game.exe but i doubt it's literally creating a memory leak. Usually the latter is caused by faulty (game-)code.

Basically this is just a few changes in the difficulty files, not a rework of the game code itself. Maybe it was never intended to field so many units at once, (engine limitations?) Guess only the devs know haha.