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Im not aware of any memory related issues, at least i never experienced those on my own system. I guess it's plausible having more units on the battlefield may increase resource demand for the game.exe but i doubt it's literally creating a memory leak. Usually the latter is caused by faulty (game-)code.
Basically this is just a few changes in the difficulty files, not a rework of the game code itself. Maybe it was never intended to field so many units at once, (engine limitations?) Guess only the devs know haha.