Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also yea moreso meant a heavy playstyle with the big slow attacks, ill up the kba next patch
So, my only real gripe is false advertising. Other than that, this character is solid. Their huge attacks are heavily balanced out by their terrible frame data, so I'd say they're pretty good.
Totally fair re fspecial. Honestly I think it was more personal preference than anything, not used to the re-press. The animation difference being made more clear is super appreciated.
The midgrounds for the hurtboxes/uspecial sound good! I'll try out the new patch and see how they play. Thank you dude. \m/
The new consensus is "yea this character is really bad" gsfjhsfgjsgf so ya ill take a look at some stuff, because i rarely play cofa anymore
What i will say is fspecial is fine, youre supposed to press the button for the throw since the release IS intended to be a whiff, and the throw itself is entirely unchanged so idk why you're saying it is.
The throw v release animation IS also different, but I can make it more noticable for gameplay speed (the anims were very rushed on this funky guy so yea)
I'm thinking of putting USpecial inbetween how long it lasted before, and giving the hands the normal amount of disjoint since that was overtuned as a hotfix. Idle hurtbox and DAttack ill have to look into a bit more but I'm also thinking an inbetween of now and how they were before
You can no longer threaten space effectively, combo as effectively, apply Mummy reliably or capitalise on Mummy reliably. Any one or two of these changes could have been effective to balance the character, but applying them all at the same time has made one of my favourite chars feel miserable to play against friends.
Ultimately, you decide how to balance your character, but please revert or adjust some of these changes.
- Bigger idle hurtboxes means you're easier combo fodder
- No/negative disjoint on ftilt, dtilt and fair means you have no real pokes and poor anti-airs
- Increased dattack endlag makes combos out of it a lot harder, especially against high airspeed opponents
- The various changes to fspecial really suck. The release is fine I guess, but the throw is just gutted. Shorter drag duration means you see the release more often, the release is far more punishing, there's no difference in animation, and the lack of scaling on the throw means you can't set up ledgeguard/offstage chases with it as effectively at high percents. All this on a move that, because of its new hurtbox, trades far too often, especially given that you still require Mummy setup.
- Uspecial is no longer a reliable Mummy-setting option, leaving nspecial the only safe choice.
cont.