Killing Floor 2

Killing Floor 2

126 ratings
KF-Liberty_Lost_at_Sea
   
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Maps and Mods: Survival
File Size
Posted
Updated
280.028 MB
7 Apr, 2022 @ 11:18am
8 Apr, 2022 @ 11:13am
2 Change Notes ( view )

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KF-Liberty_Lost_at_Sea

Description
KF-Liberty_Lost_at_Sea

update:
fixed kismet kfplayer respawns on multiplayer,after death will go to the trader that is open,
fixed physics and collison,
fixed a bugged trigger volume,
fixed aura and nothern lights online around liberty head when all distructables are destroyed,
fixed flex on standyour ground volumes,
compressed animation nodes,
refined pathing in cabin,
fixed shadow extent on a few pointlights,
increase damage physics from oil barrels,
culled a few meshes for more fps and optimization.
moved ships oscillation only for trading times:)



story:
over a decade ago this container ship was docked somewere in the uk undergiong some minor repairs,
just before the patriarch fleed to paris... it vanished,
a random distress call came through years later,
it was pin pionted to a location by radar,
uncharted waters faced the horzine team ahead,
helicopter was the only option to reach the ship due to conditions at the time,
battling through the elements from mother nature.
its expected there wont be any signs of human life left,
this will be a salvage operation to bring this wreck of a ship back to were it belongs,
and to get rid of the remaining specimens aboard,
suprised its still afloat..........

map and details:
dynamic weather,
dynamic lightning,
variations of rain,
materails and shaders,
real time ship osscilation also works in 3rd person mode,
atmospheric fog,
soap collectables,
events,
stand your ground,
4 traders,3 outside the other in the cabin,
parts of the cabin is ovegrown with vegatation and foliadge,
if u hang about in the cabin u might catch a ghost or 2 maybe 3:)
custom waiting lobby,
custom particles with effects,
custom ammo+pickups,
custom decals and grunge,
custom primary master materails,
collectables,
easter eggs and refrences;
some meshes are from 2005 which are in the map to give that old destressed look and feel it was done on purpose.

supports,
survival,weekly.endless,cd,
ive disabled the event for endless only.
no event zeds just default.


disclaimer:
if u suffer from sea sickness or unstable on your feet then dont
play this map^^



stay safe and healthy

thanks for the support you had givin over the years.
19 Comments
Elliot :) 11 Jul, 2022 @ 12:15pm 
Oh my god, I was wrong... It was earth all along...
Frostbite*  [author] 7 Jul, 2022 @ 11:27am 
close to 1k subs guy now keep them coming
Frostbite*  [author] 4 Jun, 2022 @ 5:30pm 
Golem thanks you :steamthumbsup:
Golem the Spider-Eyed Lamb 4 Jun, 2022 @ 1:23am 
Pretty creative re-use of Painkiller map and assets!
Di3G0.GiZMO ディエゴ。ギ 18 May, 2022 @ 7:20pm 
I love it! Hard like a good stuff!! I love it! I love it!
manolito 17 May, 2022 @ 2:38pm 
very good as always, thanks for your work:zombie_metal:
Windows11 16 May, 2022 @ 12:00pm 
New mood :steamthumbsup:
Dark Kill 17 Apr, 2022 @ 7:43pm 
Well i was talking about the sky texture (the picture some games use to make the sky), the other details like weather effects and clouds are good. :steamhappy:
Frostbite*  [author] 17 Apr, 2022 @ 11:08am 
@Dark Kill theres more than 1 skybox material, merged basically from manor and airship
the skybox textures were edited with there values.glad it gave u the kf1 vibes and haveing fun
with the map.
Dark Kill 14 Apr, 2022 @ 9:37pm 
Great details, the gritty texture and the cabin is really claustrophobic like some of the old kf1 maps. I only think 2 things could be better, the skybox that doesn´t match the weather and the fog that should be more dense, other than that, everything else is good