Total War: WARHAMMER III

Total War: WARHAMMER III

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Allied Recruitment Buffs
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6 apr 2022 om 4:10
25 jun om 20:57
21 wijzigingsnotities (weergeven)

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Allied Recruitment Buffs

Omschrijving
It seems there are a few mods that tweak this already, but here's another.
  • Sets the cap for allied units and Ogre mercenaries to 19 per army
  • Boosts Allegiance points gain to +50 per turn (should be capped to 1 per turn for AI)
  • Raises the Allegiance point cap to 99999
  • Removes the distance-based unit cost penalty
The outpost tier cost scaling remains the same (tier 2/3 halves the cost).

For users on other platforms, you can download the mod here - https://github.com/DrDCB/TWWH3_Allied_Recruitment_Buffs/releases

If you want to help me out, consider gifting me one of the DLCs I still don't have or send me a Steam gift card - https://steamproxy.net/steamstore/wishlist/id/DrDCB/#sort=order

N.B.: The mod will be updated when it is required. Unless it is verifiably broken, kindly refrain from asking about updates just because the launcher has a coloured icon in it. Any inane BS comments of the ilk "pls update" will be summarily deleted.
68 opmerkingen
alexej 9 jul om 23:35 
Thanks for explanation. I would like to play with this but don't want AI armies to field many allied units
DrDCB  [auteur] 9 jul om 23:30 
@alexej: The database table has an entry for scaling the value for the AI (favour_points_generation_ai_percentage_mod). It seems like CA may have either broken or disabled it.
alexej 9 jul om 21:46 
So this shouldnt affect AI yet it was reported it does sometimes?
Flexipar 21 jun om 20:45 
Ahh I see, thanks. I will look into it
DrDCB  [auteur] 15 jun om 3:21 
@Flexipar: Make sure you're not using an incompatible mod - i.e. one that also overwrites the same database table row. This likely includes any large overhaul mod like SFO. The points are defined in db/campaign_variables_tables but if multiple mods are editing the same row then only the highest priority one will apply.
Flexipar 13 jun om 9:05 
Allegiance points do not get increased for some reasons.
Liquid_Paradox 11 jun om 14:18 
Getting this mod because I'm playing as N'Kari, and I just feel like Slaanesh should be able to recruit all kinds of allied units from their vassals hahaha
smoozable 16 mrt om 13:44 
does not work with radious
Shero, the Reflection 16 jan om 7:14 
For anyone wondering; the mod does work in Co-Op campaigns and its amazing! I love using this in single player, but I believe it really shines in Co-Op. I like controlling a small little group of my own troops in my friends battles it's really fun.
DrDCB  [auteur] 15 jan om 19:51 
That would require custom tech trees. Light years beyond the scope of this mod.