Tabletop Simulator

Tabletop Simulator

47 ratings
Nemesis (Custom Mod)
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Type: Game
Game Category: Board Games, Thematic Games
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4, 5
Language: English
File Size
Posted
Updated
2.704 MB
5 Apr, 2022 @ 10:21am
24 Dec, 2023 @ 5:23am
67 Change Notes ( view )

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Nemesis (Custom Mod)

Description
This is my personal saved table state for the Nemesis board game based on Kensuaga's mod, which I uploaded as requested by many of you in the Nemesis community. It includes a plethora of features not in the official mod, including many custom content, custom modes, scripted tools, quality of life changes, and assets created by myself and many other Nemesis modders over the years.

This is just for personal use and to share with fellow Nemesis players on Tabletop Simulator. Most of its additions are fan-made content, but if the owner's of the Nemesis board game wish for it to be taken down, I will oblige.

Please leave a comment if you find any issues with this mod or have some suggestions.

Credits:
• Kensuaga (CodedCardboard) - Developer of the original mod. [https://steamproxy.net/sharedfiles/filedetails/?id=1265009992]

• Awakened Realms - Publishers of the Nemesis board game, and providers of the 3D models taken from the Lockdown mod (also developed by Kensuaga) used in this mod. [https://steamproxy.net/sharedfiles/filedetails/?id=2513092817]

• Ziggy Stardust - Creator of the 3D models for the Space Cat First Player indicators and the original Intruders and Characters. [https://steamproxy.net/sharedfiles/filedetails/?id=2734328373]

• gilbertguillen - Creator of the 3D models for the Aftermath characters, Carnomorphs, and Void Seeders. [https://steamproxy.net/sharedfiles/filedetails/?id=2113624623]

• PieHero - For providing image scans of cards for Lockdown Characters, Carnomorphs, Void Seeders, Night Stalkers, and Chytrids, as well as other miscellaneous help cards.

• Shep - For providing the code for turn skipping Help cards. [https://steamproxy.net/sharedfiles/filedetails/?id=2831466552]
78 Comments
SirSleepySimon 26 Sep @ 2:02am 
I am having a problem where the auto-move/auto-explore does not work when I put a figure on the tile.
I then have to tap the figure with left click so it does a little jump, after that it recognises I have placed the figure, however for everyone else it works as soon as you put the figure on the tile.

I have tried completely re-installing but still the same issue.
The King  [author] 31 Jul @ 8:39pm 
@SNAKE-EATER I appreciate that, but there's no need, I do this for fun and for Nemesis players on TTS to enjoy. I have put out a lockdown mod with some QoL and other features.You can find it here: https://steamproxy.net/sharedfiles/filedetails/?id=3217451229
SNAKE-EATER 31 Jul @ 1:32pm 
hi man your work is great i would even like to donate you some, can you please add lockdown ??
Goomboss 18 Jul @ 11:50am 
Mod is broken for new players due to missing files and broken links
paul-augustine 17 Jul @ 4:18pm 
Breeder tokens are broken. Gets stuck in import mode when you try to draw one from corresponding bag. Any fixes?
Fenice120 2 Jul @ 11:33am 
Don't*
Fenice120 2 Jul @ 11:31am 
@The King Hello, i love the mod but i have a personal problem: every Nemesis, and Nemesis: Lockdown i play (as host or guest) the exploration script and movement script sont work. I'm the only one in the entire lobby with this problem.
Raging Cock 14 Apr @ 11:32am 
Amazing compilation, thanks a lot!
twentyquestion 28 Jan @ 3:36pm 
Having a great time playing your custom mod,I am wondering if you could add an option in your future build for the animated fire,and malfunction markers.Thanks
Fricker 14 Jan @ 6:10pm 
Sweet cant wait. Can you be sure to add the original game characters to be played in the new games?