Gothic 1 Classic

Gothic 1 Classic

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Gothic 1 Community Patch
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605.559 KB
3 Apr, 2022 @ 9:15pm
4 Apr, 2022 @ 12:49pm
2 Change Notes ( view )

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Gothic 1 Community Patch

Description
The Gothic 1 Community Patch is - as the name suggests - an extensive patch for Gothic 1 made by the community. As it addresses bugs in the story and general script bugs, it is suitable for the main game, as well as any mod that modifies or extends the main game. The patch works for any localization of the game and is not language dependent. Additionally, the patch can be activated or deactivated at any time as it does not alter savegames.

Unlike other mods, this patch only fixes bugs of the main game. For new features or cut content we kindly refer to the many great existing content mods. Note that the G1CP runs well with any of those mods, as it strives to offer a very high level of compatibility.

See Change Notes for a full list of fixes.

More infos and insights on https://g1cp.org
69 Comments
mud-freak  [author] 12 Feb @ 1:20pm 
@Famrir mind that there is no affiliation with the THQ fixes. Please find the fixes in the changelog at g1cp.org . In the G1CP the new-fence-quest is only available if Mordrag was defeated or killed (that is the addition). Logically and based on semantics from the scripts, the quest should not be available if Mordrag was escorted.
Famrir 12 Feb @ 6:46am 
from THQ fixes- - The quest "New Fence for Fisk" will trigger even if Mordrag is killed or taken to the New Camp.

Had to disable G1CP so i can do both Mordrag escort quest to New Camp and New fence for Fisk,otherwise with G1CP the escort quest option is not showing.Only mods used are Ninja and G1CP.
Natsos Paza 8 Feb @ 1:26pm 
does this work with 1.08k mod/patch?
mud-freak  [author] 2 Feb @ 2:26am 
@Rein Steep, you can disable individual fixes using the Gothic.ini. First, find the Fix-ID in the changelog at g1cp.org and then append it to the end of the line "disabled=" below "[G1CP]", e.g. "disabled=11".
Rein Steep 1 Feb @ 9:17am 
Oh.
"The player can no longer bypass NPCs that are guarding a passage by entering combat mode.
The player character no longer receives Experience once again when killing an NPC with a ranged weapon after previously having knocked them down."

Does this patch also "patches" the good ol' bu - I mean feature for falling safely by defending or side stepping?
Could you perhaps pls provide a guidelines how to get these "bugs" back in the game?
Also, is it possible this patch atlers jumping - meaning the jump animation now stops the movement forward a little bit.
katofonic 31 Jan @ 3:25am 
jak to zainstalować?
Vitoox3 23 Jan @ 1:40pm 
I've noticed if that bug is encountered all I had to do was reload save. It seems to be working as it should be but I will look up for more way to solve it.
Vitoox3 23 Jan @ 1:05pm 
Yes, for sure. I will try to check what is messing up. I've got zUtilities, Union Advanced Inventory, Quick Loot, zTorchControl, zMiscUtils, AIUpscaledFaces, Union Thief Helper, D3D11, G1 Community Patch, Bloodsplats and of course Union and Ninja. Sometimes if I spoke to them they are talking to me back, then I'm trying do it one more time - its working. But sometimes if I'm not interacting with them for a long time something is messing up.
mud-freak  [author] 19 Jan @ 11:48am 
@Vitoox3 We heard about that at some other point, but could never reproduce it. It might be due to a collision with another mod. If you happen to figure out what combination of mods that might be, please let us know. That could help to fix the bug - IF the G1CP is responsible.
Vitoox3 19 Jan @ 10:20am 
Do you guys encounter such pissing bug like you can' talk to NPC that are doing some tasks? Like I can't talk to Saturas or Riordian in New Camp if they are reading something or whatever. I don't know if that is connected with this patch exactly or any other mod is making my game less playable.