The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

46 ratings
Active Auto Use
   
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File Size
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12.086 KB
1 Apr, 2022 @ 1:34pm
11 Sep, 2022 @ 3:14am
14 Change Notes ( view )

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Active Auto Use

In 1 collection by cybre warrior
My Mods
10 items
Description
This mod allows you to toggle automatic usage of your active item by holding the space bar or use button on a controller. Once auto use is enabled, the item will automatically be used as soon as it's fully charged. No longer will you have to remember to keep using Guppy's Head, Book of Sin or any other item, especially with 4.5 Volt.

Features:
  • Allows you to toggle automatic usage of active items;
  • Items in the second Schoolbag slot can be auto used as well;
  • Items with no charge bar, as well as those with a button hold mechanic (Breath of Life, Spin to Win) are accounted for;
  • Custom character support can be enabled through Mod Config Menu;
  • Co-op is tested and supported.



If you've enjoyed this mod, check out my other mods in this list! Also, consider leaving a like so that others can also find and enjoy this mod.
26 Comments
Filthy Casual 12 Feb @ 6:22am 
Can youplease update it fro rependence to work with items in the pill slot/ duo charracters
Crazed Wallace 14 Mar, 2023 @ 2:51pm 
this one is pog.
Autumnchain 21 Jan, 2023 @ 8:44am 
I think this could gain a feature in that with certain items, the auto-activate doesn't activate in empty rooms where the charges would be wasted.
The_furf_of_July 11 Sep, 2022 @ 10:56am 
Confirmed guppy's head works with judas on new update. Thanks!
Strange thing is I didn't need to turn off all checks.

Perhaps the pocket actives + mod might be involved?


Side note, would be nice being able to do the same feature for Q items, but I'm not sure how difficult that would be.
The_furf_of_July 11 Sep, 2022 @ 10:45am 
The strange thing was, it worked on Isaac's D6 on one of my other save files, but failed many times on my main save. I'll install the update and tell you if I have any issues
cybre warrior  [author] 11 Sep, 2022 @ 3:13am 
There was a bug that prevented saving/loading settings that I didn't notice, thanks for bringing this to my attention, it should be fixed now.

In regards to activation factors, there are only a couple of checks being done, and none of them should prevent you from doing what you were trying to do (even with default settings). I've added a new setting to ignore all checks anyway though, so feel free to try using it. Not sure why you're having issues with all characters though, it seems to be working fine for me, so perhaps try checking the console or making sure you don't have any conflicting mods installed.
The_furf_of_July 10 Sep, 2022 @ 9:35pm 
The setting in the mod config resets every time the game starts.

If there's any other factor besides the mod just not activating, could you make sure any deactivation factor (like custom characters or items) can be toggled off?
I got guppy's head in the red redemption challenge and it didn't work there either, even though it's just a weird tainted Jacob.
The_furf_of_July 10 Sep, 2022 @ 5:06pm 
I'm having issues with this on all characters now, even for simple stuff.
The_furf_of_July 20 Jul, 2022 @ 5:37am 
Ah, that makes sense. Didn't tthink to check there, thanks!
cybre warrior  [author] 18 Jul, 2022 @ 2:37am 
Custom characters are disabled by default to prevent issues with custom items and game mechanics, but you can enable custom characters through the Mod Config Menu