RimWorld

RimWorld

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Reliable Armors (Adopted)
   
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Mod, 1.3, 1.4, 1.5
File Size
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81.004 KB
26 Mar, 2022 @ 8:44am
13 Apr @ 10:49am
6 Change Notes ( view )

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Reliable Armors (Adopted)

Description
Forked from mod by Nales: https://steamproxy.net/sharedfiles/filedetails/?id=1624115509

Changes made in this fork:
Added translatable tags for the coded text.
Corrected text error.

Changes damage calculations to make armor reduce damage a bit more reliably.

This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more reliable:
- Armor penetration still reduces armor in the same way
- Initial chance to fully deflect damage is reduced by 1/3 (if you had 30% chance to deflect the damage, with this mod you now have 20% chance)
- If deflect does not happen, the damage is reduced by a random percentage between 35% and 100% of the remaining armor value (after penetration). For example, if the target has 80% armor and the weapon has 30% penetration, the final armor is 80 - 30 = 50%, and damage will be reduced between 17.5% and 50%. Full deflection still has a chance to happen here, if final armor is above 100%.
- Like in vanilla, if sharp damage is reduced by at least 50%, it is converted to blunt damage.

This mod also causes the damage tooltip on body parts to show the percentage of damage reduction done (including dampening belts, if applicable).

Not compatible with Combat Extended or any mod that changes armor calculations.

Can be added to existing saves.
19 Comments
ALE199 14 Apr @ 1:21pm 
Still have that problem of Renkin
Renkin 13 Apr @ 6:02pm 
Wasn't able to reproduce it in a quick test. Thanks, Shavius!
Shavius  [author] 13 Apr @ 10:49am 
Should be fixed by now, plz have a try
THE GOLD GATEKEEPER 13 Apr @ 2:04am 
I am also having trouble with this mod in regards to combat, specifically an error concerning melee range of animals spams my debug log as well as tanks my TPS significantly. Tested it with only this mod enabled and still had the same issue.
Renkin 12 Apr @ 6:21pm 
When enabled this mod seems to be breaking ranged and melee combat, resulting in all misses.
Maybe a conflict with another mod but figured it was worth mentioning for others having problems.
Log upload:
https://gist.github.com/HugsLibRecordKeeper/7120f7173f6652b6a355a2ee8c6d86b0#file-output_log-txt-L8921
Shavius  [author] 8 Dec, 2023 @ 4:45am 
I think it is
Tirith Amar 4 Dec, 2023 @ 10:31pm 
Is this compatible with thick armor?
LeeYuu 4 Sep, 2023 @ 6:56pm 
可以更新1.4吗,谢谢
mkvltra 21 Oct, 2022 @ 6:33pm 
Please update to 1.4?
Proxy ニャ 21 Sep, 2022 @ 8:39am 
Cool thanks!