RimWorld
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Call A Trader
   
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Mod, 1.3, 1.4, 1.5
文件大小
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更新日期
559.315 KB
2022 年 3 月 24 日 下午 5:31
5 月 18 日 上午 10:16
18 项改动说明 ( 查看 )

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Call A Trader

描述
Description
This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console.

Features
  • Adds the "Call the Orbital Traders Hub" option to the commons console.
  • Adds an incident event where you can choose if you want to receive an orbital trader in the near future.
  • Costs, Delay, Cooldown and Letter-Timeout for the Call-Action are configurable.

Savegame Compatibility
It should be safe to add/remove this mod to/from your safegames at any time.

Cross-Mod Compatibility
If you have any of these mods installed known cross mod compatibilty problems shoud be fixed. This of course cannot be a guarantee everything will always work fine, so if you encounter any problems feel free to report them here.

Issue reports
If you encounter any issues pls open a discussion and provide some logs or a concrete way to reproduce the issue. Otherwise I cannot do mich about it.

Sources
This mods sourcecode can be found on github.[github.com]





This mod was inspired by KiameV's [KV] Call Trade Ships mod.
热门讨论 查看全部(4)
10
7 月 8 日 下午 8:18
置顶: Issue? => New Discussion
Hau-Drauf-Klaus
1
3 月 29 日 上午 4:06
please make it avaliable on github?
i lost my boots
118 条留言
麻奥萨玛 7 月 6 日 下午 9:15 
After a series of settings, this mod runs well and can successfully summon spaceships
salamander 5 月 22 日 下午 1:02 
thanks for rich colony ♥
Hau-Drauf-Klaus  [作者] 5 月 18 日 上午 10:20 
@CirgCrag I messed around a little with Dub's Performace Analyser and had no issues in my test setup to see the harmony patches Call A Trader executes and they looked normal. No crashes whatsoever.

@The Village Guy I cannot reproduce your issue either. Everything works fine with 1.5 for me. I however updated the assembly build in the mod on steam because the previous one was build with one of the pre-releases of 1.5. Maybe that fixes it for you - but idk and idts.
The Village Guy 5 月 17 日 下午 4:26 
It's not actually working with 1.5 for me, although it accepts call orders, when executing them the colonists change their mind and go do something else
CrigCrag 5 月 10 日 下午 2:44 
this mod is incompatible with Dub's Performance Analyzer, more specifically it causes the game to crash when attempting for view harmony patches
Hau-Drauf-Klaus  [作者] 5 月 9 日 上午 1:40 
It'll take some time for the Trader Ship to arrive.

And it is also possible that, if some other event triggers an effect that prohibits orbital ships from arriving while the ship travels, it will not be able to arrive at all.

Then you are out of luck and need to call them again later.

If you dont wont that roleplay part (the cost, the delay, the lockout period) you can set all of them to 0 in the options.

Regards
PET 5 月 8 日 下午 4:29 
Ok. I tried this again. This time the notification asked me what kind of Trader do I want. Then... nothing happened :/
PET 5 月 8 日 下午 2:17 
I think that was the problem. I didn't had the silver. This was weird because the game just directly told me I need 600, but it only did that AFTER I called the ship. So I was locked out for 25 days.
Hau-Drauf-Klaus  [作者] 5 月 8 日 上午 8:25 
@PET
You need to have a working orbital traders beacon set up with enough silver in its range.
Then the grayed out payment options will work.

This is a requirement to than trade with an orbital trader anyway.
PET 5 月 6 日 下午 1:45 
How is this thing working exactly? I called for them and I got a message that it will cost me some silver. How do I pay??