Slay the Spire

Slay the Spire

417 ratings
Intent Graph
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418.873 KB
24 Mar, 2022 @ 5:13am
4 Feb @ 3:43am
7 Change Notes ( view )

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Intent Graph

Description
Show monster intents as a state graph.

Intent
An icon that showing next action of the monster.

Intent set
A group of icons wrapped in a blue rectangle that showing next possible actions of the monster.
In the top left corner of the icon is the possibility of that intent.
In the top right corner of the icon is the maximum times that the intent can be used in a row.

Transfer
* Start from the top left intent or intent set.
* Next turn, follow yellow arrow to next intent or intent set.
* If condition on a red arrow is met, follow it to next intent or intent set.
55 Comments
lakhnish_monster 3 Jun @ 3:10am 
Is it possible to have the intent graph hidden unless the player specifically wants it to show up via a mod config? For example, like holding down the Control key hovering over an enemy? I don't always need the intent graph for simple mobs, but the mod overall is incredibly useful!
Garry Golden Shower 27 May @ 11:03am 
i didnt know there was a play with mods launch option actually so bm
Chaofan  [author] 26 May @ 12:20pm 
@Garry Golden Shower
It worked fine on my computer with your mod list. You need to hover the monster to view the graph.
Garry Golden Shower 26 May @ 2:02am 
all the mods i am using are
Intent Graph
BaseMod
ModTheSpire
Achievement Enabler
Chaofan  [author] 25 May @ 9:09pm 
@Mac Daddy Mackin @Garry Golden Shower
What other mods you are using?
Mac Daddy Mackin 25 May @ 7:43pm 
not working for me anymore too
Garry Golden Shower 23 May @ 5:58am 
doesnt work for me for some reason
why 25 Apr @ 3:21pm 
Would be cool to have an option to only show it on a click or a certain key press. Because it overlaps with the also very good Bestiary mod.
滑稽才子 12 Feb @ 12:38am 
I must express my sincere gratitude for the ingenious mod you have crafted for the game Slay the Spire entitled “IntentGraph,” which has proven to be an invaluable addition to my gaming experience. The mod’s capability to display the intentions of monsters as a state machine and reveal their next actions has greatly enhanced my strategic approach to the game.
However, I must admit that I am somewhat disheartened by the fact that the majority of monsters in other mods do not have their intentions displayed through IntentGraph. It is a shame that there is no way to predict their actions, as it would greatly enhance the depth and excitement of the game.
Despite this minor flaw, IntentGraph remains a nearly perfect mod that has greatly enriched my gameplay. The ability to anticipate and counter the moves of my adversaries adds a layer of strategic depth that is truly invaluable.
JamesTripleQ 29 Jan @ 8:59am 
oh yeah definitely, I was just saying that it won't allow for proper downfall support but honestly I don't even think it's possible