XCOM 2
133 ratings
Target Destructibles Last
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56.388 KB
22 Mar, 2022 @ 5:09pm
9 May, 2022 @ 5:45pm
5 Change Notes ( view )

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Target Destructibles Last

In 1 collection by davidtriune
davidtriune's Favorite mods for XCOM 2
159 items
Description
Ever mean to finish off the 1hp chosen in front of you, only to accidentally shoot a random barrel 20 tiles away? Ever play the level where 2hp relays are scattered everywhere, and you have to press tab 10 times to cycle to the first alien?

Well, no more! This mod moves all destructibles' priorities last, instead of first.

Now includes VIPs and mind controlled units! Also moved their priorities last.
Companion: [WOTC] Auto Highlight Explosive Props
If you're already in a mission, it will take effect in the next one. WARNING: uninstalling midtactical will have bad consequences
Works with WOTC and vanilla
30 Comments
WorldWalker128 7 Jun @ 12:24pm 
Thank you! :)
=[NK]= Col. Jack O'Neil 21 May, 2022 @ 9:02pm 
I felt like it did when issuing orders for my heavily modded game
PaintedGamer 21 May, 2022 @ 8:40pm 
will this still impact overall performance as Iridar mentioned? I run a decent number of class mods, but this mod sounds too useful to pass up on and would remove serious annoyances for me
Lux Manifestus 9 May, 2022 @ 6:35pm 
You are a legend!
davidtriune  [author] 9 May, 2022 @ 5:29pm 
Lux Manifestus 9 May, 2022 @ 9:50am 
Feature request: eliminate the power relays as available targets (targetability) after X4 charges have been set on the psionic transmitter (objective completed), in that mission.
Robob 9 May, 2022 @ 6:27am 
Thanks!
davidtriune  [author] 9 May, 2022 @ 5:20am 
@Robob done and done!
Robob 30 Apr, 2022 @ 7:12am 
Could you do the same for targeting VIPs on capture vip missions?
=[NK]= Col. Jack O'Neil 18 Apr, 2022 @ 9:21am 
Thanks David!