Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ty Apollyon
And I made this mission like a year ago, I have no idea how it works at this point, just glad it does.
Maybe incorporate psycho revive script and make it like arma2 where there was a price to pay if your ai made a mistake but you could heal them. Just one man's opinion. Scripting and mission flow was good. No bugs. Ambush was very well done. Better than I could do. How do you get the ordnance to fire at the brdm and tank specifically? Was it the ai being competant or did you do a dofire?
This mission was very cool
more pls