Crusader Kings II

Crusader Kings II

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Mythos 3.5 - Historical Fantasy
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15.929 MB
17 Mar, 2022 @ 5:46am
17 Mar, 2022 @ 12:07pm
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Mythos 3.5 - Historical Fantasy

Description
The final version of Mythos, hopefully. The mod's codebase is a absolute ♥♥♥♥♥♥♥ mess but by god we got this thing working again. Some of the worst issues and bugs have been fixed, and some minor flavor has been added. I don't actually remember why it's named Mythos 3.5 instead of 4, but I'm keeping it for the workshop version.

And hey, 4th time's the charm, right? Well, 5th if you count the CK2+ version, actually.
The current discord can be found here: https://discord.gg/SbPTFTcBnK





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DRAGONS
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Once one of the most feared creatures in eurasia, dragons have been pushed back again and again by the rush of humanity.
Featuring:
- Their own pagan religion with a unique purity mechanic
- A holy order, the Golden Order
- Their own modified versions of Feudal, Tribal, Republic, Merchant Republic, Theocracy, and Nomad governments
- Different methods for adopting feudal or marchant republic governments as tribal
- Two (mostly unimplemented) subraces

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WEREWOLVES
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Hidden from the world at large and torn between the call of the wolf and of mankind, these shapeshifters lead secret double-lives
Featuring:
- A control mechanic, representing a werewolf's control over their shapeshifting and whether they lean towards the wolf or human side of their nature
- A secrecy system keeping their nature hidden from the world unless caught and exposed
- Regeneration from injuries
- The ability to challenge weak werewolf lieges to combat in a new duel system
- Integration with the Horse Lords werewolf events for owners of that DLC

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VAMPIRES
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As hunters hidden among their prey, a vampire's identity is hidden from the humans living around them. Using immortality and guile, vampires are well-suited to navigate the courts of Europe
Featuring:
- A secrecy system keeping their nature hidden from the world unless caught and exposed
- A hunger mechanic, forcing them to feed on human blood
- The ability to heal or improve attributes when feeding
- The ability to grant their gift to others and bring them into their dynasty
- A Blood Court government, in which, with Conclave, additional voters are added from the oldest courtiers and vassals in the realm

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MAGIC
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Beyond the paths of diplomacy, war, stewardship, intrigue, and theology, some characters can be trained in secret rites of magic, granting supernatural gifts, at the cost of their vitality and the emnity of many religions.
Featuring:
- Four paths granting and enhancing different abilities, two of which are available to non-mages
- A fifth path can be gained through special events in Magic, Theology, or Scholarship in some circumstances
- A new magic Way of Life focus and Conclave education
- The ability to cast a variety of spells
- Access to an event chain to build a mage's tower in their capital

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GIANTS
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Be they Jotunn, Ettin, or Gigan, many stories around the world have been told of gargantuan people with strength far beyond normal men.
Work in Progress
Current Features:
- Increasing size and strength as they age
- 3 subraces - Hrimthursar (Frost Giants), Eldjotnar (Fire Giants), and Bergrisar (Hill Giants)

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DJINN
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Mystic and sometimes monstrous Arabic beings made from smokeless fire who are said to have roamed the earth before the creation of man
Work in Progress
- Natural Magic negates the penalties for magic education

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REVENANTS
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"It would not be easy to believe that the corpses of the dead should sally (I know not by what agency) from their graves, and should wander about to the terror or destruction of the living, and again return to the tomb, which of its own accord spontaneously opened to receive them, did not frequent examples, occurring in our own times, suffice to establish this fact, to the truth of which there is abundant testimony." - William of Newburgh
- Unique portraits, cultures, and CBs
- Use corpses to resurrect non-reinforcing, high-morale troops
- Low attrition
- Gains benefits from depopulation
- Due to most events not making sense for Revenants and several mechanics not being clear, Revenants are AI controlled and not playable.


Credits:

Mythos team:
The Nil
Kroolx

Mythos 2 Team:
RydelFox
Kroolx
Kellen

Mythos 3 Team:
theirishturtle - Ex-Lead Programmer & Ex-Owner
PhoenixFires - Ex-Head Writer & Ex-Owner
Rebel Ninja - Ex-Programmer
DiamondNova - Ex-Programmer
Tabs - Ex-Writer
Kekvit Irae - Contributions, Ex-Programmer

Implemented mods, from Mythos 3:
Imperial Elective Away! by magginr3
IMPERIVM NON MIHI EST by Oof my Empire
Greek Gods Fix by Sac
Reformation: God Names fix by Buzhidao
Forge Unlimited Bloodlines + Bloodline Fix by Fjarunsigr (Forge Unlimited Bloodlines originally made by Nilrem, and Bloodline Fix by Tueur)
Popular Discussions View All (1)
4
15 May, 2023 @ 4:18pm
EU4 Conversion
speicherii
132 Comments
denzellbeatty4554 7 Jul @ 10:34pm 
if you can you should make a ck3 version of this mod it would be very dope to see and ive always loved playing this mod, had it for every play through after finding out about it
Irish_Bear 7 Jun @ 9:18am 
is this being developed , like will your final ideas be implemented like expanding giants or the Dragons
Pardox27 18 Apr @ 6:59am 
Thank you, may the Omnissiah bless thee
Kellen  [author] 18 Apr @ 12:58am 
Oh, the classic black shield bug. That happens all the time in CK2, even sometimes in vanilla, it's a old engine bug. You have to purge your graphics cache. You can do it this way:

Go to "Documents\Paradox Interactive\Crusader Kings II"
Delete the folder called "gfx"
Also go into the folder called "mythos35" and delete the "gfx" folder in there

After you do that, the next time you start the game, everything should display properly.
Pardox27 17 Apr @ 9:17am 
Non. I uploaded a screenshot in my profile of the bug, its called Bug
Kellen  [author] 16 Apr @ 8:13pm 
Nobody's ever reported such a issue before, strange. Are you running any other mods?
Pardox27 16 Apr @ 7:04pm 
When i am a werewolf there is a bug icon and i can't see my characters control, does anyone know how to fix it?
rolfey1328 27 Mar @ 11:17am 
my character got the zombie infection and then became a vrykolakas or something. Pretty much ended my playthrough and didn't seem like there was much I could do about it. Any way to disable that mechanic?
Kellen  [author] 26 Feb @ 7:49pm 
It's up to date with the latest version of CK2, it should work fine.
Myphicbowser 26 Feb @ 7:15pm 
I see this hasn't gotten any updates, any thing I should keep in mind if I'm going to play with it?