Garry's Mod

Garry's Mod

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Gmod Light / Environment Editor
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
File Size
Posted
Updated
339.055 KB
15 Mar, 2022 @ 8:38am
9 Jul @ 5:02am
16 Change Notes ( view )

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Gmod Light / Environment Editor

In 1 collection by JonahSoldier
Octantis Addons
5 items
Description
- About This Addon -

To put it simply, this addon is meant to allow you to mess with the lighting of maps mid-game, while also reducing the negative side effects of doing so as much as possible.

If you need one, the first video on the workshop page is a quick tutorial on how to use this. (Though it is currently outdated, and a lot of things have been improved or added since then.)


- Extra Details -

This addon has the most functionality on maps with named light_environments, as this separates ambient light and sunlight (allowing you to adjust both separately). The rest of the addon works more-or-less the same with/without one, though you may need a different combination of work-arounds as the lighting behaves slightly differently in both contexts.

Since neither source nor gmod were designed to accommodate what this addon does, there's a lot of weird jank and a few unfixable issues. Nothing this addon does will persist beyond a restart. You may encounter entities that don't update their lighting with the ambient light slider. There's usually nothing that can be done about this, and there are a number of buttons to outright remove these for that reason. Wherever there are seemingly arbitrary limitations (e.g. the 1-26 range for light level) these are usually for technical reasons and can't be changed.

This addon may very rarely cause lamps/lights to not work properly at all, in which-case you can disable the lamp/light fixer to make them work normally again.

The "Skybox Texture" box directly changes sv_skyname, you can find the skybox names for most games by just searching for them on your preferred search engine; But to save you the trouble: Here's the list of skyboxes for half-life 2

- Console commands -

  • Environment_ambientLightLevel (1-26)
    - Controls light in shadows and from artificial sources, 12 is default, 1 is pitch black.

  • Environment_SunLightLevel (1-26)
    - Controls direct light from the sun, 12 is default, 1 is pitch black

  • Environment_ChangeLightStyle (0-1)
    - Whether or not the fix for lamps/lights is activated

  • Environment_ForceDisabledSkybox (0-1)
    - Sets r_3dky to 0 for all players

  • Environment_ForceDisabledCubemaps (0-1)
    - Sets mat_specular to 0 for all players

  • Environment_ForceRadiosityZero (0-1)
    - Sets r_radiosity to 0 for all players (which helps in outdoor areas and with static/dynamic props still being lit)

  • Environment_DarkenWater (0-1)
    - Darkens the colour of water fog based on the current value of Environment_ambientLightLevel to fix water sources appearing glow-y.

  • Environment_DarkenRopes (0-1)
    - Sets the colour of any ropes that were part of the map to black

(The commands in this table remove all of a certain entity type from the map)
Command
Target
Environment_Destroy_Beams
Lightbeams
Environment_Destroy_Soundscapes
Soundscapes
Environment_Destroy_AmbientGeneric
Sound Emitters
Environment_Destroy_Sprites
Sprites
Environment_Destroy_SmokeVolume
Smoke effects
  • Environment_stopSoundscape
    - Runs stopsound and stopsoundscape for all players. Requires sv_cheats 1 to work properly.

  • Environment_DisableStaticAmbientLighting
    - Uses black-magic to disable the map lighting on static props entirely. This will last until you start a new game/restart the server, so only use it if you're planning to keep the map pitch-black for the entire session.

  • Environment_DisableStaticSelfIllum
    - Disable self-illumination on all static props. This one can be toggled on/off. This is useful for any lamp props that are part of the map, as otherwise they'll be fully-bright/glowing.

    *Note: This edits the material rather than the static prop itself, so props with the same material as a static prop on the map will also have no self-illumination while this is turned on.

If you wish to contribute, a github repository for this is available here[github.com]
There's also a channel set up for this addon in the Octantis Addons Discord[discord.gg].
Popular Discussions View All (12)
13
1
7 Dec @ 10:26am
Petition to make zeta player use flash light in the lowest sunlight option (also ambient light)
FreakMasterGrimm
11
13 Feb, 2024 @ 12:11am
is this addon safe?
clem
4
3 Apr @ 11:28am
Saves with the editor in them will crash the game
npc/stalker/go_alert2a.wav
311 Comments
JonahSoldier  [author] 7 Dec @ 11:49am 
That should be sky_borealis01 not just borealis01
Cursor Man 7 Dec @ 10:37am 
not test, make lol
Cursor Man 7 Dec @ 10:36am 
how to make night time?
ive found a good NV mod and i wanna test combine bases with construct, but i dont know how to do it, ive been tinkering and the skybox wont turn into the night one i used (command sv_skyname borealis01) am i doing something wrong?
JonahSoldier  [author] 30 Nov @ 10:04am 
Use a sky-editor or set the skyname to something else. The sliders only affect in-map lighting not the colour of the skybox.
hunter.mordica 29 Nov @ 11:58pm 
im playing on construct and i set ambient and sun light levels to one but the sky is still pretty bright is there any fix?
Davidbr4zuc4 12 Nov @ 5:41pm 
can u make this doesnt remove an NPC Light? Some Slender Fortress NPCs have lights as their body parts and u mod is very good to transform any map in a void version but it removes the NPCs lights :(
Loltrex7 27 Oct @ 7:04am 
nvm it was another mod whoopsie daisies w mod btw
JonahSoldier  [author] 22 Oct @ 3:53pm 
@Loltrex7 Are you sure that's this addon and not something else you have installed?
Loltrex7 22 Oct @ 9:23am 
its making everything have missing textures
JonahSoldier  [author] 13 Oct @ 4:50am 
Not possible with the way this works