Slay the Spire

Slay the Spire

904 ratings
Goldenglow
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File Size
Posted
Updated
36.123 MB
14 Mar, 2022 @ 8:38pm
21 Jun @ 7:57am
17 Change Notes ( view )

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Goldenglow

Description
Goldenglow has been online for one month (Two years after the notice)!

Added a character with a new mechanism and 75 cards.

Mechanism:
Static
Cards with static will stack an additional effect each time they are played in one turn.

Attract
Add the card at the top of the discard pile to your hand.

Buoy
When you load the mod, all monsters will also get the orb slots. You can channel buoy for a monster to deal damage or gain block for yourself.

Two-way, Shift
With two-way cards, you can choose yourself or any monster as the target. This gives you a choice between blocking and damage. Transfer can give the charged ball to the opposite side, making the battle more flexible.

Pulse
After playing pulse card, the damage of all pulses will be increased in this combat. The growth rate can be improved by attracting multiple pulse cards.

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该mod使用了《明日方舟》游戏的素材及二创美术素材,均已在图鉴的卡牌预览界面标明出处来源,不用作商业用途,如有不便我将删除。

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Popular Discussions View All (2)
21
4 Sep @ 6:17pm
bug提交处(Submit bugs here)
REME
2
18 Jun, 2022 @ 5:55am
Suggestions
Zu
125 Comments
Zaxyяpы4 16 Sep @ 8:41pm 
nice
Penguindrummer 22 Aug @ 9:09am 
No comment on the quality of the mod (haven't tried it, am about to) I just wanna say you're incredibly real for making this
剑圣Yi 30 Jun @ 2:25am 
脉冲流没有起防,只能用球来起防,希望加点脉冲防卡,
REME  [author] 21 Jun @ 7:48am 
联机mod导致进房间卡死的问题已修复
GOLDENGLOW 14 Jun @ 10:17pm 
为什么我打开modthespire后显示我没有goldenglow的base mod...
打出来3次新生也没造成伤害
怪事,我好像叠加不了静电
Cheese Burger 6 Apr @ 12:15pm 
泳装皮肤眼睛没高光能否修一下感谢
danielzaiser91 5 Mar @ 10:15am 
multiplayer not possible, i can not see hand cards when another player started combat
Midrash 14 Jan @ 10:22pm 
Mods in stacktrace:
- Goldenglow (1.0.0)
Cause:
java.lang.NullPointerException
at Goldenglow.patches.ChooseTargetPatch$DamageAllEnemiesActionPatch.Insert(ChooseTargetPatch.java:196)
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)