Sid Meier's Civilization VI

Sid Meier's Civilization VI

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WD - The Houses of Iriya
   
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12 Mar, 2022 @ 8:48pm
19 Jun, 2022 @ 8:15pm
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WD - The Houses of Iriya

Description
This mod contains three civilizations based out of the same city of Iriya. They are ruled by an elected position chosen from among the heirs to the three houses, House Vecter, Trevul, and Lena.

This mod is dependent on Gathering Storm and adds three civilizations...

|| Lena, the House of Legend, Ruled by the second daughter Avi. House Lena is a mercantile house, but Avi herself studied as an apprentice priestess. As a result, both faith and mercantilism are important to her. Avi provides Holy Sites with gold equal to their adjacency bonus, and provides Commercial Hubs with faith equal to _their_ adjacency bonus. She also grants trade routes +2 faith, and a +10% bonus to all Great Person Points.

Under Lena control, Iriya becomes heavily focused on Gold and interacting with other people. Their Advisory Council gets them +2 gold per turn for each city state that they're a suzerain of, and an additional influence point each turn after the Classical Era starts to help them get there. They also have a 15% reduction on the cost of their military units if they pay for them.

House Lena has a market replacement, the Lena Trade Center. The Legendary House gives 2 Great Merchant points instead of only 1 per turn.

House Lena's noble guard is adept at protecting civilians. They're Swordsman replacements available with Currency instead of Iron Working, and they get +10 bonus strength as long as they're within a tile of a friendly civilian unit.

|| Trevul, the House of Truth, ruled by the first son Judice. Judice is obsessed with learning anything and everything, and sometimes that means going to war. Judice gives +1 diplomatic visibility against everyone, and while he's at war, his cities receive +15% Science and +15% Great Person Points.

Under Trevul control, Iriya is a heavily science-focused civilization. While they still get +1 influence per turn from their advisory council, they now spend time studying the sands in the open desert, and Campuses get +1 adjacency to desert tiles. When they finish creating a military unit, Trevul Iriya gets +15% of that unit's production cost as bonus science.

Trevul has archives of its own, and they replace universities in Iriya. They contain the instructions requires to give bonus production equal to the Campus's adjacency bonus.

Trevul's house guard are ranged units, replacing the Field Cannons that other civilizations use. They have a longer range, and when shooting at anything on a hill, they get +10 combat strength.

|| Vecter, the Victorious House, ruled by the first son Cyrus. (No relation to the Persian.) Cyrus is a hobbyist weaponsmith, and if he is going to go, see, and conquer, he needs weapons. Improved Strategic Resources under his control generate one additional resource. Killing opposing units grants science equal to 50% of their combat strength. Desert tiles within Cyrus's domain get +1 Production and +1 Gold.

House Vecter continues to have an advisory council, and it continues to grant them +1 influence per turn. House Vecter's military is a bunch of people that would like to challenge God and do it alone, so they get +7 combat strength as long as they aren't adjacent to a friendly military unit. They also cost 15% less production to train.

House Vecter has Steelworks where most people would have an encampment. It's just as well defended, but now, they can get production by throwing other districts around the encampment.

House Vecter has their own house guard, and they're musketmen that want to fight. As long as they're in enemy territory, they get +10 combat strength.

|| A new religion, Avi's beloved Church of Viudex, has been added. I know half a person that cares about this.

Fair warning, I'm not an artist, nor do I have the money to commission one, so I've had to make do. However, it SHOULD be entirely mechanically functional, so if it's not that, please let me know!