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I do not own the dlc & can not test it.
When I start the game, everything works as it should.
Factories & foundries can again be built infinitely often depending on the available space.
Farms also work again & the other changes too.
I have tested it in the latest version even without owning the dlc.
- Update 3.4 removed the requirement of an upgraded capital building for strategic resource production.
- Update 3.4 increased the capacity of Resource Silos.
- Update 3.5 added the Coordinated Fulfillment Center manufacturing building for the new Relentless Industrialists civic.
- Update 3.5 removed the base game script trigger buildings_simple_allow. This mod's definition of Hydroponics Farms still uses that trigger, which now makes Hydroponics Farms impossible to build.
- Update 3.6 increased the costs and bonuses of resource productivity buildings on ringworlds, to match what other planets can get from orbital rings.
- Update 3.6 prohibited building most resource production on a planet with the new Crucible World decision/modifier.
Yes, these are things that this mod did not itself change, but the fact that the mod replaces the entire file that they are in inherently undoes them until the mod is updated to also include them.
You have 10billion% a mod in the playset that overwrites my mod.
Add it to the end of the playset & it should work.
For everyone else who sees it after the fact. The mod works great, even though it says it's not for the latest game version.
The updates did not change any of the data I modified.