Space Engineers

Space Engineers

615 ratings
Binoculars
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Type: Mod
File Size
Posted
Updated
5.641 MB
12 Mar, 2022 @ 5:11am
11 Oct @ 3:35pm
7 Change Notes ( view )

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Binoculars

Description
Binoculars for looking at things

Thanks to Chipstix for the animation and model

Controls
- Equip and right click to use binoculars
- Scrollwheel to zoom, and Q/E to smooth zoom
Popular Discussions View All (1)
3
8 Oct, 2024 @ 4:20am
zooming too close
Dracon
157 Comments
Cyber 5 Nov @ 1:27am 
I also use pulsar and binoculars worked when I removed performance optimization plugin
aantono 4 Nov @ 8:09am 
I tried the right click and the function basically mimics the old behavior. The magnification happens, but no mouse wheel or keys work. After I click out of it by selecting a different tool from the bar, my view is all messed up with high zoom without a way to reset it back to normal - end up having to reload the game. 😔
Klime  [author] 4 Nov @ 5:00am 
Use right click to enable the binoculars. Should work in survival without ammo too
aantono 3 Nov @ 5:16pm 
Scroll wheel and Q n E keys don’t do anything
aantono 3 Nov @ 5:15pm 
When I choose binoculars in the selector, they appear, but when I click the left mouse button, it shows error msg saying “Weapon out of ammo”
aantono 3 Nov @ 5:14pm 
I have the same problem as Tuuvis - also using Apex with Pulsar
racso 13 Oct @ 12:05am 
Thanks for the update! What category should the binoculars appear in? I don’t see it in the G menu unless I search for it:
Klime  [author] 11 Oct @ 3:36pm 
Update:
- Fixed block category
@Tuuvis Van Kraun
i didnt have probs on my end so far so it is possible that the plugins you use or how you make them functional interfere.
Tuuvis Van Kraun 3 Oct @ 10:56pm 
@Abisius
Yes, yes, yes, yes and yes. I'm able to use them but not zoom. They only have the typical character weapon zoom or something little like that, but Q/E or mousewheel isn't doing anything. I do have scope framework in the mod-list for this save. It got borked after the Apex update, when I had to switch from plugin loader to Pulsar.

Thanks for the tips, I will dig into it. :)