Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Well if you looked at the old version with (Beta) in the name, it's pretty much not the same animation, the older ones are bigger, the puff ring doesn't appear on the upper side, and the debris effect are rougher
The new version is actually traced on the explosions seen in Zelda four swords which share the same style as windwaker (it's pretty clear if you compare them side by side)
Yeah but that's how it looks in the source material and I have no plan to shorten it, I just think it's a satisfying looking explosion
Yeah, it's pretty much hit or miss everytime you boot up the game, it either crash on the first explosion, or not at all
but I've recently updated the animation, the issue was the excessive amount of layers, I've reduced the amount so hopefully there's no problem now