Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Well if you looked at the old version with (Beta) in the name, it's pretty much not the same animation, the older ones are bigger, the puff ring doesn't appear on the upper side, and the debris effect are rougher
The new version is actually traced on the explosions seen in Zelda four swords which share the same style as windwaker (it's pretty clear if you compare them side by side)
Yeah but that's how it looks in the source material and I have no plan to shorten it, I just think it's a satisfying looking explosion
Yeah, it's pretty much hit or miss everytime you boot up the game, it either crash on the first explosion, or not at all
but I've recently updated the animation, the issue was the excessive amount of layers, I've reduced the amount so hopefully there's no problem now