Stormworks: Build and Rescue

Stormworks: Build and Rescue

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CarpetReleaseTM Cell
   
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Vehicles: Mechanical
Microcontrollers: Calculation, Modular, Microcontroller
タグ: v1.4.10
ファイルサイズ
投稿日
24.660 KB
2022年3月6日 12時10分
1 項目の変更履歴 ( 表示 )

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CarpetReleaseTM Cell

解説
A modular microcontroller to handle carpet bombing. Each cell connects to 2 hardpoint connectors, labelled 1 and 2 by order of firing. Passthrough node works the same as the one in rocket launchers. Its built to be modular so it works with any bomb bay size.

After connected, a single press will release one bomb. Holding the fire button releases them sequentially, for carpet bombing.
6 件のコメント
󠀡󠀡 󠀡󠀡 2022年9月6日 18時10分 
Understandable thanks. I was thinking i could connect unlimited hardpoint amount to passthrough.
Hakko  [作成者] 2022年9月6日 17時16分 
The use of the f(x) logic blocks is to delay the signal 12 ticks (0.2 milliseconds) to allow the bombs to release one at a time. Since there's no default delay block in the microcontroller editor, I had to get creative.

The hard-point weapon type node is how the controller can know if the hard-point is loaded or not. This is because an empty hard-point will always output 0, no matter the weapon type it had before. Therefore the controllers can know to skip empty hard-points and not have to go through the cycle for the whole bay again if you stop bombing half way through.
Hakko  [作成者] 2022年9月6日 17時16分 
So the goal of this system was to make it as compact as possible. For that, i decided to make each controller work on two hard-points instead of one, which cuts down on logic and allows them to only take up 1 block of space above the bomb bay, even if that bay is as densely packed as in the video.

It works just like the pass-through on a rocket launcher block or a flare block. You put one of these controllers for each two hard-points in your bomb bay, connect the numerical nodes to the weapon type node on each hard-point, then connect the launch nodes to the hard-points, and finally connect the pass-through onto the next microcontroller, forming a chain.
󠀡󠀡 󠀡󠀡 2022年9月6日 5時29分 
Dunno why but it doesnt work for me. It drops all bombs at once.
Why do you have so many f(x) logics,is there any reason?
And for what reason two hardpoint ordinances from two hardpoints should be connected? They both output same value.
train06boy 2022年3月6日 18時52分 
i see napalm in the future with this thing and will help kill all
[RM] rushpsul1on 2022年3月6日 12時33分 
You already know what im going to do with this...