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The hard-point weapon type node is how the controller can know if the hard-point is loaded or not. This is because an empty hard-point will always output 0, no matter the weapon type it had before. Therefore the controllers can know to skip empty hard-points and not have to go through the cycle for the whole bay again if you stop bombing half way through.
It works just like the pass-through on a rocket launcher block or a flare block. You put one of these controllers for each two hard-points in your bomb bay, connect the numerical nodes to the weapon type node on each hard-point, then connect the launch nodes to the hard-points, and finally connect the pass-through onto the next microcontroller, forming a chain.
Why do you have so many f(x) logics,is there any reason?
And for what reason two hardpoint ordinances from two hardpoints should be connected? They both output same value.