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Well done. 😁
A 2nd line...Yeah maybe a good idea. Thanks for sharing the screenshot.
https://steamproxy.net/sharedfiles/filedetails/?id=2823757525
maybe a second disable-line would help?
Disabling units requires each specific unit to be named and disabled, which is a problem for compatibility when there are so many modded versions of CoH playing this map. There are so many extra units with unique names.
Hence why i went with the current method of physically blocking the base access. It's designed for human players in slots 1-4. It was the best way i could see to make it work.
The AI as a team mate in slots 1-4 doesn't work well. But i couldn't see any other feasible options.