Sid Meier's Civilization V

Sid Meier's Civilization V

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Bosnia (BNW)
   
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File Size
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Updated
4.097 MB
27 Jun, 2014 @ 12:44pm
1 Jul, 2014 @ 1:50am
3 Change Notes ( view )
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Bosnia (BNW)

In 1 collection by DJSHenninger
Additional Civilizations for BNW
39 items
Description
This mod adds Bosnia to the game as a playable civilization. This mod requires Brave New World (DLC).

Any 'OP' comments or anything similar will be removed if they do not contain constructive criticism. Any racist comments or other display of your personal shortcomings will also be removed :D

YnAEMP support by JFD, Janboruta: {LINK REMOVED}
Extract contents to My Documents/My Games/Sid Meier's Civilization V/MODS using Winrar etc.

Direct Download: Bosnia (BNW)[forums.civfanatics.com]

Civilization Attributes

(Leader) Ban Kulin

(UA) Charter of Ban Kulin:
  • +50% Production when building civilian units
  • City States do not become upset by intruding units
  • Free Caravansary in all cities
  • -33% Production when building military units

(UI) Stecak Requires Plains or Grasslands. Effect(s):
  • +1 Faith
  • +1 Faith and Gold if a road or railroad is present on the Stecak's tile
  • A Stecak expands Bosnia's cultural borders
  • There cannot be two adjacent Stecci
  • A Stecak cannot be removed

(UU) Bogomil Available at Theology. Effect(s):
  • Can conduct a minor Trade Mission
  • 70% chance to lose 10 HP each turn when outside friendly territory

Notes
  • Bogomil's trade mission provides 50% less Influence and a fixed 250 Gold
  • The following units are regarded as 'civilian': Worker, Settler, Trade Caravan, Cargo Ship, Archaeologist, Bogomil, Scout, Workboat

Strategy
Bosnia was designed to be a peaceful civilization focused on City State diplomacy and trading. The civilization's most important aspect is the Bogomil. The Bogomil provides 15 influence points and 250 Gold when used for a Trade Mission. However, it cannot venture far since it has a high chance of taking damage outside friendly territory. Once Theology is researched, you can start producing Bogomils. Since they cannot go far, you can influence nearby City States most efficiently. The UI, the Stecak, expands Bosnia's cultural borders, allowing the Bogomil to travel farther. Building roads on tiles with Stecci increases its yields and it'll become an important Faith generating tile. The Bogomil also benefits from this: it travels faster on roads. The Stecak can be constructed after Masonry, allowing you to create a Religion quite fast. Finally, Bosnia is a fine trading civilization, as it can produce trade units 50% faster and all cities start with a free Caravansary.

Planned Changes
Art overhaul (Leader art, Map image, some icons)
Fix and add support for (more) mods
Change UI effects

Credits
YnAEMP compatibility by JFD, Janboruta!
City list by COF!

Troubleshooting

If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.
After waiting for a brief period, all missing downloads should initiate and install!

If that didn't work, try this:
1. Go to Documents\My Games\Sid Meier's Civilization 5\MODS
2. If there is a .civ5mod file in that folder, open that with 7zip, Winrar or similar software
3. Unzip/unpack the contents in Documents\My Games\Sid Meier's Civilization 5\MODS
23 Comments
/k/ommercial_nose 23 Jul, 2018 @ 4:35pm 
(F)uck Beast mode, this is BOSNIAN MODE!!!!!
e_ 2 May, 2018 @ 12:29pm 
He looks funny.
Emperor 28 Jan, 2018 @ 4:13pm 
Lol op
Amazing_Adam 19 Jan, 2017 @ 1:54pm 
"OP" :DonaldToad:
Mr Z 7 Jul, 2014 @ 11:42am 
I think that the mod gives a very large upper hand if you chose Bosnia.
Ropshag 3 Jul, 2014 @ 1:50pm 
I could wait, it seems to be easier for you and It doesn't necessarily harm me in any way, so that would work.
DJSHenninger  [author] 3 Jul, 2014 @ 1:31pm 
Do you specifically want Harold Godwinson to be the leader? Because I've discussed a Medieval England project with other modders, not adding Anglo-Saxon England as a whole to the game but separate kingdoms such as Wessex and Mercia. You may be willing to wait for one of those. Otherwise it's probably double work I'm doing (Anglo-Saxon England and Mercia and Wessex etc.)
Ropshag 3 Jul, 2014 @ 1:12pm 
thanks alot man, much appreciated
DJSHenninger  [author] 3 Jul, 2014 @ 1:09pm 
I want to use custom art, since the art in the game is already used by JFD's The Franks and people will probably notice. Moreover, I don't even know where art is located at xD I'll try to make it work.
Ropshag 3 Jul, 2014 @ 1:05pm 
Yes