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Subpersona Shells
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Mod, 1.3, 1.4, 1.5
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1.521 MB
2022年3月3日 4時06分
4月2日 9時36分
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Subpersona Shells

Neronix17 作成の 1 件のコレクション
Outpost 21 Mods
50 アイテム
解説
The Humanoid Alien Races dependency from 1.3 has been replaced by Asimov in 1.4+, RimPy is known to be terrible at keeping that information relevant so if it shows a HAR dependency in RimPy, ignore it.

Adds Subpersona AI powered Shells, simple lore friendly-ish robots designed to fit a number of purposes but with limited capacity for what they can process at a given time, using program cartridges to dictate what they are capable of.


A simple straightforward robot mod, currently adding a single type of robot built at a new production building, and easily repaired with the subpersona reconstructor, which can even repair "dead" ones back to full functionality.

The program cartridges that they use to dictate function and skill level have a quality on them, better quality means better skill level for the tasks they can perform.



It may eventually be compatible on their end, but I don't support it.

Otherwise I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • Wait, did you just release a feature complete content mod for once?
    Yes...I think. I don't know, maybe.
  • No seriously is this a mod that's finished and not one with an extensive list of plans?
    Yes it is. Currently I have no plans to expand on this in any way. That said I have left it in a way that I could do so in future if I decide to, but it wouldn't be anything silly like some crazy mind upload system...I'd make that sort of thing a separate mod.
  • I have this great idea, will you do all the work?
    Nope. It's already how I want it and I have enough I want to do on my list.
  • Can you add a setting to change [something]?
    Nope, no settings on this one.
  • Why not do [random content] as a standalone?
    ...it's literally the minimum required to make it work, are you ok?
  • How long did it take to make this?
    Technically? About 3 days. That was just spread out between focusing on other things so took about a month and a half to go from concept to release.
  • Really do we need another robot mod??
    You shut your filthy mouth. Of course we need another robot mod. You can never have enough and the more variation the better, even if it's just a different paint job.


- Neronix17 - Art, XML & C#.
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
121 件のコメント
Neronix17  [作成者] 6月6日 10時26分 
No, they should be carried there automatically by any pawn allowed to haul. Could be something broke in the move to 1.5.
jacobsjason3545 6月6日 9時34分 
Sorry to clarify is there a trick to getting the dead ones in. The living ones are easy
jacobsjason3545 6月6日 9時33分 
Is there a trick to getting them into a subpersona reconstuctor? I can't figure it out
Neronix17  [作成者] 4月26日 11時50分 
If you mean a patch, nope.
NicoLiks 4月26日 10時41分 
Hello, can you make a bundle with the Show Me Your Hands mod?
(https://steamproxy.net/sharedfiles/filedetails/?id=2475965842)
Andromeda 4月12日 16時03分 
I'll see if I can get them to force update. The games reported them as up to date for 1.5. All that are still at 1.4 I've left disabled till they get updated.
Neronix17  [作成者] 4月12日 15時27分 
I've pushed a partial fix that should at least prevent the worst issues, it still spit out a couple errors initially but they seem to be harmless, those seem to be unavoidable with how HAR is patching rendering so I may have to patch their patch and tell it to bugger off and mind its own business.
Neronix17  [作成者] 4月12日 14時53分 
I can immediately see you have multiple mods massively out of date. Verify your games files through steam to force it to update properly.

Humanoid Alien Races is not compatible with Asimov it seems, since it's just taking over completely when it absolutely shouldn't be, I'll look into it.
Andromeda 4月12日 14時44分 
I've been having issues where once a shell is built, all pawns, including the shell, and numerous other things in the game (e.g. turrets, anything animated really), become invisible.

I'm not sure whats causing it, but the moment a shell is built the error log starts spewing dozens of errors until the shell is removed in some manner.
https://gist.github.com/HugsLibRecordKeeper/d0e958a68cf7a22a2bffe4a384b4d175
Rubus 1月15日 15時42分 
Machine > Man