RimWorld

RimWorld

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Subpersona Shells
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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1.521 MB
3 Mar, 2022 @ 4:06am
2 Apr @ 9:36am
9 Change Notes ( view )

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Subpersona Shells

In 1 collection by Neronix17
Outpost 21 Mods
50 items
Description
The Humanoid Alien Races dependency from 1.3 has been replaced by Asimov in 1.4+, RimPy is known to be terrible at keeping that information relevant so if it shows a HAR dependency in RimPy, ignore it.

Adds Subpersona AI powered Shells, simple lore friendly-ish robots designed to fit a number of purposes but with limited capacity for what they can process at a given time, using program cartridges to dictate what they are capable of.


A simple straightforward robot mod, currently adding a single type of robot built at a new production building, and easily repaired with the subpersona reconstructor, which can even repair "dead" ones back to full functionality.

The program cartridges that they use to dictate function and skill level have a quality on them, better quality means better skill level for the tasks they can perform.



It may eventually be compatible on their end, but I don't support it.

Otherwise I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • Wait, did you just release a feature complete content mod for once?
    Yes...I think. I don't know, maybe.
  • No seriously is this a mod that's finished and not one with an extensive list of plans?
    Yes it is. Currently I have no plans to expand on this in any way. That said I have left it in a way that I could do so in future if I decide to, but it wouldn't be anything silly like some crazy mind upload system...I'd make that sort of thing a separate mod.
  • I have this great idea, will you do all the work?
    Nope. It's already how I want it and I have enough I want to do on my list.
  • Can you add a setting to change [something]?
    Nope, no settings on this one.
  • Why not do [random content] as a standalone?
    ...it's literally the minimum required to make it work, are you ok?
  • How long did it take to make this?
    Technically? About 3 days. That was just spread out between focusing on other things so took about a month and a half to go from concept to release.
  • Really do we need another robot mod??
    You shut your filthy mouth. Of course we need another robot mod. You can never have enough and the more variation the better, even if it's just a different paint job.


- Neronix17 - Art, XML & C#.
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
121 Comments
Neronix17  [author] 6 Jun @ 10:26am 
No, they should be carried there automatically by any pawn allowed to haul. Could be something broke in the move to 1.5.
jacobsjason3545 6 Jun @ 9:34am 
Sorry to clarify is there a trick to getting the dead ones in. The living ones are easy
jacobsjason3545 6 Jun @ 9:33am 
Is there a trick to getting them into a subpersona reconstuctor? I can't figure it out
Neronix17  [author] 26 Apr @ 11:50am 
If you mean a patch, nope.
NicoLiks 26 Apr @ 10:41am 
Hello, can you make a bundle with the Show Me Your Hands mod?
(https://steamproxy.net/sharedfiles/filedetails/?id=2475965842)
Andromeda 12 Apr @ 4:03pm 
I'll see if I can get them to force update. The games reported them as up to date for 1.5. All that are still at 1.4 I've left disabled till they get updated.
Neronix17  [author] 12 Apr @ 3:27pm 
I've pushed a partial fix that should at least prevent the worst issues, it still spit out a couple errors initially but they seem to be harmless, those seem to be unavoidable with how HAR is patching rendering so I may have to patch their patch and tell it to bugger off and mind its own business.
Neronix17  [author] 12 Apr @ 2:53pm 
I can immediately see you have multiple mods massively out of date. Verify your games files through steam to force it to update properly.

Humanoid Alien Races is not compatible with Asimov it seems, since it's just taking over completely when it absolutely shouldn't be, I'll look into it.
Andromeda 12 Apr @ 2:44pm 
I've been having issues where once a shell is built, all pawns, including the shell, and numerous other things in the game (e.g. turrets, anything animated really), become invisible.

I'm not sure whats causing it, but the moment a shell is built the error log starts spewing dozens of errors until the shell is removed in some manner.
https://gist.github.com/HugsLibRecordKeeper/d0e958a68cf7a22a2bffe4a384b4d175
Rubus 15 Jan @ 3:42pm 
Machine > Man