Space Engineers

Space Engineers

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Orunos
   
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Type: Mod
Mod category: Planet
File Size
Posted
63.457 MB
2 Mar, 2022 @ 9:05am
1 Change Note ( view )

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Orunos

Description
===== Caution =====

This Gas Giant Exerts an unusually strong Gravitational Field.

Those that venture too close will quickly find their Vehicles Destroyed under the weight of their own Hull.

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Recommended Size: 100km
Lifeforms: None
Oxygen Level: None
Wind Speed: High
Gravity: 30g

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===== Special Thanks =====

I want to thank the following Individuals for granting me Permission to use their Mods as a Template on which to build this Planet. This mod would not have been possible without their hard work.

Credit to Major John: https://steamproxy.net/sharedfiles/filedetails/?id=2286318683

Credit to Balmung: https://steamproxy.net/sharedfiles/filedetails/?id=2158960565

Credit to Zardo and Derekt: https://steamproxy.net/sharedfiles/filedetails/?id=2229149601
31 Comments
Echo  [author] 1 Aug, 2023 @ 6:06am 
It will not automatically add itself to your game, it needs to be manually placed. A quick Google search should explain how to do so
DaMaster84 1 Aug, 2023 @ 2:22am 
I can't find the planet. What are its coordinates?
Kissa 21 Oct, 2022 @ 8:22pm 
Okay thanks. I'll try to get fairly close to get while keeping an eye on gravity.
Would prove for a good base against any hostile. But really bad for anything passive lol.
Echo  [author] 21 Oct, 2022 @ 6:01pm 
The Gravity ramps up over a significant distance. You should be safe for a fairly decent amount of time. Just keep an eye on the Gravity intensity as you approach.
Kissa 21 Oct, 2022 @ 4:11pm 
Any advise on how to get close to the Gas Giant? I want to setup a space station next to it. But unsure how much thrust is needed.
tmo97 28 Jun, 2022 @ 6:58pm 
k
Echo  [author] 28 Jun, 2022 @ 12:19pm 
Slowly eating the ship is more sim intensive and doesn't eat the ship fast enough.

Doing so this way saves performance both in how it deals out damage, and that it will destroy your ship well before reaching the planets surface, Preventing voxel deformation.
tmo97 28 Jun, 2022 @ 9:58am 
It would be fun to have a planet with an insensible amount of gravity. It could even be some anomaly. I've got a mod planet with 4G, a mod of a mod called Helghan. Crashing ships onto the surface is kind of finnicky when they're very heavy, but it works fine.

It is absolutely amazing to find the kind of design decisions that go into rovers and ships supposed to work in that environment.

Either way, the script would look nicer if it did damage to the outermost blocks every 500ms, rather than deleting random chunks of a ship with such a large interval. You Would be able to see your armor crunching up under that pressure. Applying forces along the axis of gravity on the ship would be even more amazing. Guess you're not doing that, ever.

The camera being forced to spin actually sucks, it could be much more fun if there was some kind of sin(x,y) assigned to player velocity, that way it looks and feels like you're being blown about by the extreme winds.
Echo  [author] 27 Jun, 2022 @ 6:11pm 
No, even if it didn't have the script there would be nothing of interest on the surface anyway, and far to much gravity to ever be habitable
tmo97 27 Jun, 2022 @ 5:12pm 
P.S. the gravity is strongest at its poles for some reason