Arma 3
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Dynamic Recon Ops ACE - Khe Sanh
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.981 MB
22 Feb, 2022 @ 3:39am
29 Oct, 2023 @ 10:43pm
23 Change Notes ( view )
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Dynamic Recon Ops ACE - Khe Sanh

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


S.O.G. Prarie Fire Features

  • Includes support for TFAR and ACRE radio configurations for SOG PF radios rather than the ones from the addons for a bit better immersion.
  • Removed combat deafness and tinnitus effects from ACE Hearing because sometimes you just want to hear the M60 chug.
  • Minor tweaks to factions so they are enumerated properly in DRO menus.
  • Added SOG PF radio support module parameter and configuration using the SOG PF radio backpacks so you can now call in a Spooky or Daisy Cutter.


Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
42 Comments
chazbotic  [author] 31 Oct, 2023 @ 10:28pm 
@Top1gunn
respawn locked/disabled means there is no respawn location at all or the respawn location is somehow off the playable map. could you provide a pastebin with the RPT i can analyze more in depth.

also can you please share the settings you used so i can try to duplicate it? was it self hosted MP, scenario SP, hosted MP, et c?
Boston 31 Oct, 2023 @ 5:00pm 
having an issue where respawn is locked on disabled, i have it on in all my options/parameters, was working fine the other day.
chazbotic  [author] 3 Sep, 2023 @ 8:28pm 
@john.m.east
can "what" be a module?
RolexdaddyQ 3 Sep, 2023 @ 5:30pm 
anyway this can just be a module that i can put in a map that i built in editor? sorry if thats a bad quesion lol
chazbotic  [author] 18 Jul, 2022 @ 5:41pm 
@Sim
if you have friends you're playing with, see if they get the same issue if they host the mission.

i guess try to isolate it to your computer, your arma profile, et c. we know it's for these specific vietnam DRO ACE missions, but does it happen if someone else hosts the same mission?
[7 CMBG] M.Sim 18 Jul, 2022 @ 5:04pm 
used the debug, came back true for all three. Yet still can't move. I kinda give up. No idea why it does this after the intro movie and only for the 2 ACE versions for PF (other ACE versions on other maps work fine).
It's gotta be something I've done. Thanks for the help. I appreciate it.
chazbotic  [author] 18 Jul, 2022 @ 5:38am 
@Sim
are you familiar with the debug menu? try to run locally

player checkAIFeature "MOVE"

which should return true after the mission starts.

since i'm unable to reproduce the issue at all outside of the situtaion i already described to you (where ACE Medical/Fatigue settings are conflicting) i really am not sure how to enact a fix. you also said that the issue is only on certain missions, when in truth, the missions are absolutely identical other than the vietnam specific ones having specific cba_settings for compatibility - the internal logic of the mission isn't any different.
[7 CMBG] M.Sim 17 Jul, 2022 @ 3:29pm 
tried helo and halo - cannot move my character in either of those modes other than to change seats in the helicopter.
[7 CMBG] M.Sim 17 Jul, 2022 @ 3:28pm 
yes, it's the lobby area. I can move around fine. Then when we start the mission and the cutscene ends - we can't move or fire.
chazbotic  [author] 17 Jul, 2022 @ 12:39pm 
@Sim
your original post noted that in the team planning area, presumably you press escape to access the ACE Arsenal, and can move around normally. it is after the lobby is completed, after the mission is started and players are moved to the insertion point, that you are unable to move, correct? what happens if you select different insert methods, like HALO jump or something that you don't normally do, or does the issue happen with any/all insert types?