XCOM 2
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A Requiem For Man: Praetorians Standalone
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17 Feb, 2022 @ 7:23pm
20 Jul, 2024 @ 1:14am
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A Requiem For Man: Praetorians Standalone

In 2 collections by ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 items
A Requiem For Tedjam - The Official Beyond Legendary Collection
307 items
Description
And A Big Thanks to Claus

A huge inspiration for this mod, a greatly respected modder, and who also allowed usage of their amazing assets, some of which were further modified and used in this mod.

The Praetorians

Adds five new ADVENT Praetorians, and the Praetorian Sectopod.
Two Additional Praetorian-related Sitreps.

Rank and File Praetorians Include

Praetorian Guards

Praetorian Sterilizers

Praetorian Shieldmaidens

Praetorian Leadership Caste is composed of

Praetorian Lieutenants

Praetorian Captains

Grim Horizons

The Praetorians are designed to be a challenging set of enemies for the middle and lategame in their own right, but additionally, certain Dark Events (Base Game Dark Events, this mod does not add any Dark Events) will modify their capabilities in unique ways to make them even greater threats, especially when paired with the Grim Horizon setting.

What They Do

All Praetorians, with the Exception of the Praetorian Sectopod, are capable of functioning as Shieldbearers, with the ability to shield all nearby enemies, as well as being equipped with Praetorian Nanogels, which can reduce the damage taken when hit by multiple attacks in a turn, which varies in effectiveness between the Rank and File Praetorians and the Praetorian Leadership Caste.

Rank And File Praetorians

Praetorian Guards - As Rank and File as the Praetorians can get, the basic Praetorian Guards serve as the grunts of the Praetorian forces, their equivalent of ADVENT Troopers.

Praetorian Sterilizers - Former Purifiers, recruited to serve as the Praetorian equivalent of Explosive Specialists, Sterilizers, while armed with the standard issue Praetorian Bolters instead of a flamethrower, they still carry a complement of Incendiary Weaponry.

Praetorian Shieldmaiden - Armored, mobile, deadly, and equipped with a grapple to help them maneuver, Praetorian Shieldmaidens can be deceptively agile in navigating treacherous terrains, and can be highly effective flankers.

Leadership Caste

Praetorian Lieutenants - As Leadership Caste of the Praetorian Guard, they can grant their own action points to allied ADVENT Units, and override their normal behavior.

Praetorian Captains - The most toughest, most heavily armed and armored, and most elite of the Praetorian Guard Leadership Caste. Praetorian Captains wield an armament of weaponry to equal or outmatch the Praetorian Sterilizers, and can give allied ADVENT Units a bonus action point and override their normal behavior at no cost to themselves.

Leadership Caste may also, on rare occasion, drop expensive to manufacture special Praetorian equipment.

Praetorian Sectopods

The deadliest weapons of the Praetorian arsenal, Praetorian Sectopods serve as direct artillery support for the Praetorian Guard, and have a unique arsenal of weaponry that vary in effectiveness depending on ranges, and will strike the fear of the Elders and their servants into the hearts of the resistance.

What They Don't Do

Be Merciful to your soldiers, or make your campaign easier. Sell you ADVENT Burgers. Turn off the neon light show, the Praetorians are here to make a statement. Use fancy psionic powers. Offer discounts. Use Chryssalid Venom Injector ammo. Provide epic weaponry upgrades.

Compatibility Talk

The Old and Deprecated version of A Requiem of Man is incompatible, but aside from that, nothing else should be incompatible, including LWOTC or Covert Infiltration, to my knowledge.

If using The RPG Overhaul, you may or may not need to add these to the ignore list for RPGO's patching.

+IgnoreWeaponTemplatesForPatch = AHWPraetorianRifle
+IgnoreWeaponTemplatesForPatch = AHWPraetorianBombardCannon
+IgnoreWeaponTemplatesForPatch = AHW_Reaper_Launcher
+IgnoreWeaponTemplatesForPatch = AHW_Shrieker_Launcher
Popular Discussions View All (1)
0
27 Apr @ 2:12pm
简体中文翻译 Simple Chinese Translation
Tommy
108 Comments
Аноним 15 Oct @ 10:55am 
#removesectopods Praetorians are good and strong enemies that will make you sweat and think hard, but sectopods... I don't recommend mod just because of them. If Dark Souls and Elden Ring without damage seems too easy to you, well, the Praetorian SectoGod will show you that you are not hardcore gods, but brats. 2 attacks per turn, 8 damage, possibly panic effect. They also don't appear alone and they have a lot of armour and health. Good night, Good luck.
ScriptGenius12 5 Oct @ 8:38am 
Praetorian SectoGods can attack two to three times per round, is that deliberate?
MabelTheBraixen 23 Sep @ 2:46pm 
Please make these into a cosmetic mod, I heccin love their looks
Orange Shards 21 Aug @ 1:29pm 
Is this not included in requiem legion?
Povuh 21 Aug @ 9:33am 
Great enemies! One small thing: I noticed the research project for the vests seems to be marked with a flashing star, which I think is mainly used for campaign-critical research that's considered a priority (like the Resistance Radio project).

In my opinion the vests project does not need this star. I found it a little distracting, especially since it usually takes a long time before you are actually able to unlock this project (due to the 8 engineer requirement).
CunningSTOX 12 Jun @ 1:28am 
Are there any unique item unlocks or do they drop special loot?
Titus Pramudya 24 May @ 7:37am 
Is there a way our soldier can use the armor? I do love their armor here
SeveN 4 May @ 3:58pm 
Why is Praetorian Sectopod standard attack making a high pitched horror like screching sound? I play with Idle Suppression and that sound is not pleasant to listen to in the slightest.
lety4ayavoropaeva 16 Apr @ 4:58pm 
I plan to add this mod to the collection, but it already exists:
A Requiem Campaign: Scavenger Class/Specs
A Requiem Campaign: Witch Class
A Requiem Campaign: Graduate Class
A Requiem For Man: Playable Hinters Plugin
A Requiem Campaign: Miner Class [BETA]
Blacksite & Forge: Requiem Plugin
A Requiem Campaign: Tesla Trooper Class/Specs
A Requiem Campaign: Fusilier Class/Ironsights Spec
Reshi's Requiem Classes for LWOTC
A Requiem For Man: The Requiem Legion
A Requiem For Man: Gameplay Mutators
Tedster's Requiem Tweaks mod
Mod Jam Refinements For Requiem Legion
A Requiem For Man: The Requiem Armory

Will everything work?

The phrase is confusing:
"The Old and Deprecated version of A Requiem of Man is incompatible"
Snicks 21 Mar @ 2:46pm 
The Sectopods spawn too much compared to other praetorians IMO. Not a balance concern, I just wish I saw the other ones more.