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• Fixed un-optimal Ideology and Royalty patching causing minor incompatibility with some mods
• Also added extra rules for Auto-sorting for further compatibility, Remember to hit that button~
The package for IDEOLOGY patches was not in the loadafter section, only the Royalty patch.
OskarPotocki.VanillaExpanded.IdeologyPatches
Ah, its simple a mod list sorting issue~
This should load after Vanilla Expanded - Ideology Patches. Hitting the simple Auto-sort button in the Mod menu in-game or in RimPy should do it, if not just manually drag this mod down below it~
Could you please provide a full Huglib Log please~
While what you've sent was helpful im definitely missing something as im not able to recreate the issue.
All it really says is that my patch is failing cause a path is missing but a clean rimworld should have this path unaltered and thus i would need a full log to identify the conflict and resolve it
[Akeron - Decorations - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
[Akeron - Decorations] Patch operation Verse.PatchOperationAdd(Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things) failed
file: D:\Games\Steam Games\steamapps\workshop\content\294100\2755025925\1.4\Extras\Ideology\Patches\AKN_IdeologyPatches.xml
Could not resolve cross-reference to Verse.ThingDef named AKN_CaretakerPillar (wanter=things)
alreday load after VE - Royalty Patches.