RimWorld

RimWorld

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(Discontinued) Steampunk: Power conduit
   
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Mod, 1.3
File Size
Posted
1.594 MB
13 Feb, 2022 @ 2:50pm
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(Discontinued) Steampunk: Power conduit

Description
Update: Don't have the money or time to update. If anyone wants to update this mod or integrate it elsewhere, you have my permission to do so freely.

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Adds steampunk style power conduits.

Commissioned by me.
Made by Ogam and Taranchuk.

This adds another visually different power conduit to the game. It flashes periodically with lightning, and releases small bursts of steam. The frequency can be adjusted (or disabled).

Note: This mod enables these conduits in ADDITION to regular power conduits. It does not remove the standard power conduits. So you can use both. Like if you want these some place, and standard ones another place. It also works with invisible power conduits - in case someone wants these visible but not the regular ones.
Popular Discussions View All (1)
4
3 Jun, 2022 @ 7:30am
Error Log Spam
Dragon Fire 813
25 Comments
Ouroboros  [author] 27 Nov, 2022 @ 4:16pm 
Sorry to say but - discontinued. I want to make a steam punk themed toxifier power line instead using this as a foundation. No ETA yet. But for those who liked this one, know that an upgraded version is inc. Though I can not guarantee you'll like it as much as this one thematically.
Tanya Sapien 6 Nov, 2022 @ 12:23pm 
hey catface dude, I know you really want this mod back, but actually read the description.

It was a commission. seek out the two guys he named and seek your 1.4 update there.
(≡◉‿‿◉≡) 5 Nov, 2022 @ 2:54pm 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Pablito 4 Nov, 2022 @ 2:31am 
I really like to know, which mod add this roof ?
(≡◉‿‿◉≡) 29 Oct, 2022 @ 10:08am 
neeeed 1.4 :(
Tanya Sapien 23 Aug, 2022 @ 4:24am 
Confirming for anyone wondering, the log spam is still a thing. Had to unsub.
(≡◉‿‿◉≡) 1 Aug, 2022 @ 2:31pm 
Exception ticking SteampunkConduit671250 (at (128, 0, 321)): System.NullReferenceException: Object reference not set to an instance of an object
at SteampunkPowerConduit.CompSteampunkPowerConduitEffects.CompTick () [0x000d1] in <e8ee581276b94a0ca7a8402a876c3301>:0
at Verse.ThingWithComps.Tick () [0x00024] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.TickList.Tick () [0x0015c] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Ouroboros  [author] 22 Apr, 2022 @ 9:52am 
@Wilhelm: Do you know what the issue is and how to solve it? My only issue is that on 3x speed the lightning flash animation gets "stuck" atm. I commissioned the mod, I did not make it. I can request fixing.
Rudi Gauss 17 Apr, 2022 @ 7:10am 
Confirmed: Error Log Spam. Even with all effects toggled off it still fills the Log instantly which leads to heavy fps drops. Had to unsubscribe, which is kinda sad for it being so fitting for a Steampunk ideology playthrough.
Lets hope for a fix soon.