Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Sir Connery; @[BR]SharkStrike;
Yes I am aware that Keen is adding AI blocks to the game. This was always a pation project so I dont mind working on it even if it will be rendered useless. As SharkStrike says I too think that scripts will be needed, If my script will be rendered useless, I will surely get a new idea and create a new project.
The new AI blocks still won't do everything that is expected for this purpose of automatically defending bases and especially ships.
Scripts will still be needed anyway.
This project (and others that will arise) should actually be redirected to work with the new blocks.
I don't think anyone should invest time into this.
Sorry for the false alarm -- good job!
I must be doing something wrong, I just don't know what I've messed up yet.