Sid Meier's Civilization V

Sid Meier's Civilization V

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America Improved
   
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23 Jun, 2014 @ 3:58pm
14 Jul, 2016 @ 12:06pm
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America Improved

In 1 collection by desertGhost
Undead Kenny's Civilizations
5 items
Description
Adds the United States lead by Teddy Roosevelt to the game. Requires Brave New World.

Unique ability: "Speak Softly, and Carry a Big Stick" Land and Naval unit maintenance costs 25% less. Gain influence each turn with every city state you could demand tribute from (stacks with Gun Boat Diplomacy, but doesn't require it). <- Should work with any ideology.

Unique Unit 1: "Ranger" The Ranger is the American unique unit, replacing Infantry. The Ranger can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), has an advantage in rough terrain, and can attack twice in a turn. The Ranger is slightly weaker than Infantry.

Unique Unit 2: "Pioneer" The Pioneer is an American unique unit, replacing the Settler. The American Pioneer can move through difficult terrain as though it were clear (all tiles cost 1mp per hex), can defend itself, and doesn't stop city growth to produce. Can't attack.
35 Comments
pedersilver5 2 Jul, 2021 @ 4:42pm 
Tried to play only a warrior on start of game, no settler, three moves thought maybe they get the settler by discovery, but game crashed, deleting this mod.
desertGhost  [author] 26 Aug, 2018 @ 11:52am 
@Grandmaster Flash

Unfortunately I don't have any helpful suggestions. This civ is separate from the stock american civilization and as such is not compatible (at least not out of the box) with true start earth mod.
Fl_4sh 26 Aug, 2018 @ 11:43am 
I can't get this to work with the true start earth mod, any suggestions?
SecretAgentStallion 31 Dec, 2017 @ 9:02pm 
This is a cool mod and I like it a lot, but the UU doesn't allow internal trade of food. Because it replaces the granary and the granary allows that, I find myself unable to send a trade route to my own city...

Can you fix this bug?
Otto 23 Oct, 2017 @ 7:36am 
This is a vast improvement, its much more accurate than the current stuff as well. Why would America not have a military ability? Well, a useful one anyway.
Sven-Vihtori 7 Feb, 2017 @ 12:52pm 
I started playing this and after a while realized i can't build pioneers. Started from ancient era, is that the problem?
FreeGravy 6 Feb, 2017 @ 5:25pm 
I am geeking out over the UU, well designed and implimented.
:steamhappy:
desertGhost  [author] 14 Jul, 2016 @ 12:05pm 
@tristanpa2015
I have investigated the problem and I am unable to determine the cause. The attributes for the unit should lead the AI to use it to settle cities. I have altered the units attributes slightly. Hope it helps. Thanks.
AHumanPerson 12 Jul, 2016 @ 8:32pm 
The AI won't settle new cities with the pioneers. It just has 4 pioneers sitting around the capital. Can you help? Thanks in advance
Archduke Sleepyhead 5 Feb, 2015 @ 5:01pm 
I can already tell this is an improvement b/c of TR!