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RimWorld

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MorrowRim - Bonewalkers
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Mod, 1.3, 1.4
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1.454 MB
11 Feb, 2022 @ 9:19am
21 Feb, 2023 @ 7:43pm
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MorrowRim - Bonewalkers

In 1 collection by SirMashedPotato
MorrowRim [1.3/1.4]
43 items
Description
[discord.gg]

[discord.gg]

Also available on GitHub[github.com]

Bonewalkers & Bonelords:
Four new combat orientated servants, totally not necromantic abominations. Bonewalkers and bonelords have no needs, need no training, and feel no pain. They are also highly aggressive, and will spend all day chasing around hostile targets if given the chance, all while respecting zones of course. They are all crafted at the new bonewalker forge, each one requiring a corpse, and some additional materials. Skill requirements for crafting them are somewhat high, but totally-not-necromancy isn't something everyone is capable of.

Bonewalkers:
Vaguely humanoid creatures, their body covered in leather-like skin. Lesser bonewalkers are capable of inflicting grave curses, whilst greater bonewalkers inflict dread curses. Bonewalkers are easier to craft than bonelords, and their slightly more human appearance is a tad bit less unnerving.

Bonelords:
Effectively an amalgamation of corpses and wraiths, forced into a singular body. While bonelords are comparatively frail, they are surrounded by an ethereal barrier, granting greatly increased damage resistance. This barrier is weakened by each time it absorbs a hit, taking greatly increased damage from silver weapons, but will slowly mend itself over time. Bonelords are capable of inflicting grave curses that drain moving.

Almsivi bonelords require gold to craft, but their quality is increased by 1 level upon activation.

Quality system:
Bonewalkers and bonelords use a quality system, decided upon completion of the inactive servant, and based upon the pawns medical skill. There are several things that may impact the quality of the servant upon activation, such as a specific Dunmer backstory, and Ideology role, and an Ideology precept. Quality levels above normal when increase certain capacities and stats, whilst quality levels lower will decrease those. While the quality of the inactive servant is capped at Legendary, the active servants may have a quality level up to Legendary +9.

Imbuement system:
Bonewalkers and bonelords have an imbuement system, causing their attacks to inflict an additional hediff. The imbuement is randomly selected upon activation, and can only be changed through the use of an Ideology ability.

Curses & Diseases:
This mod adds in several new curses and diseases, which can only be inflicted by bonewalker and bonelord attacks.

Grave Curses:
Grave curses are inflicted by lesser bonewalkers and bonelords. While they can be tended, they do naturally decrease in severity over time.
  • Grave Curse Speed:
      Inflicted by bonelords, decreases the pawns moving capacity.
  • Grave Curse Strength:
      Inflicted by lesser bonewalkers, decreases the pawns manipulation capacity.
  • Grave Curse Endurance:
      Inflicted by lesser bonewalkers, increases the pawns fatigue gain.

Dread Curses:
Dread curses are only inflicted by greater bonewalkers. They do not decrease in severity over time, only when tended.
  • Dread Curse Strength:
      Inflicted by greater bonewalkers, decreases the pawns manipulation capacity.
  • Dread Curse Endurance:
      Inflicted by greater bonewalkers, increases the pawns fatigue gain.

Diseases:
Diseases inflicted by both bonewalkers and bonelords. They will increase in severity over time, if tended they will instead decrease in severity. The disease will be removed once a high enough tend quality has been reached.

Both diseases have an advanced stage, with greatly increased negatives.
  • Brown Rot:
      While initial symptoms are relatively mild, victims with advanced infections are rather unpleasant to look at.
  • Chills:
      Considered extremely dangerous, chills affects the victims mind, causing increased clumsiness and mental confusion.

Grave Revenants:
Both bonewalkers and bonelords act as beacons for the spirits of the dead. Occasionally they will attract the attention of a particularly vengeful spirit, which will attempt to possess the soulless vessel. Servants are extremely dangerous in this state, not only will they lash out at anyone nearby, but the wraiths will also empower them. While the wraith will usually only leave when it considers the body useless, one with the right skill set may be able to forcefully remove it.

Ideology:
  • Precept: Bonewalkers Heretical:
      Pawns gain a mood debuff for all bonewalkers and bonelords in the colony.
  • Meme: Bonewalker Supremacy:
      Allows the selection of a single bonewalker enhancement precept, and use of the bonewalker master role.
  • Precepts: Bonewalker enhancements:
    • Strength: Adds the enhanced strength buff on activation, increasing manipulation by 25%.
    • Durability: Adds the enhanced durability buff on activation, decreasing damage taken by 15%.
    • Quality: Increases quality by 1 level upon activation.
    • Intelligence: Prevents the Grave Revenant incident.
  • Role: Bonewalker Master:
      Grants 5 new bonewalker centric abilities, and improves butchering skills.
  • Abilities: Bonewalker Master:
    • Heal Bonewalker: Instantly heal all wounds, and regenerate any lost body parts.
    • Improve Quality: Improves the quality by 1 level, requires the second tier of research.
    • Shuffle Imbuement: Shuffles the active imbuement, giving the servant a different randomly selected one.
    • Create Lesser Bonewalker: Creates a lesser bonewalker from a humanlike corpse, limited to good level quality, and requires the first tier of research.
    • Pacify Grave Revenant: Pacify a grave revenant, returning it to a calm state. This one is on a separate cooldown.
    • Mass Pacify: Attempts to pacify all nearby grave revenants, the chance to succeed is based on the casters psychic sensitivity.

Contains patches for:
  • Giddy Up - Disabled riding the bonewalkers and bonelords.
  • MorrowRim - Makes the bonewalkers and bonelords ash-resistant.
  • ESCP Dunmer & Royalty - Research requires techprints, purchased from Great House factions.
  • ESCP Dunmer & Ideology - Adds the pacify grave revanent ability to the Ancestor Speaker.
  • Alpha Memes - Bonewalker Supremacy added to the combat meme group.
  • A Dog Said - Allowing you to install certain implants in bonewalkers and bonelords.

Separate patches:

Requirements:
  • Harmony, thanks Tynan!

Compatibility:
  • Combat extended? Don't ask me, ask CE.
  • RimWorld - The Dark Descent? Absolutely.

Credits:
  • Based on the ‘Elder Scrolls’ series by Bethesda Game Studios
  • Kropolis for the absolutely fantastic MorrowRim banner art
  • Big thanks to the testers on the ESCP Discord.
  • To Rick for the fancy book textures.
  • Also pphhyy, he probably helped in some way.

(CC BY-NC-ND 4.0)