Arma 3
86 ratings
Sneak´n Peek
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
3.722 MB
11 Feb, 2022 @ 7:45am
1 Change Note ( view )

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Sneak´n Peek

Description
We have information that an officer who was involved in various attacks is being treated in a secret hospital in the swamp. This mission will seriously show the enemy that they cannot hide.Go in quiet with silenced weapons, take out guardposts if necessary , locate the targets, and do what u have to do.

FEATURES:
- No mods required [except the Tria Terrain]
- Singleplayer/Cooperative mission up to 6 players
- Virtual Arsenal
- Far revive system

*** Let me know what you guys think and if you have any feedback or encountered any bugs please share it here. ***


24 Comments
Williams 14 Sep, 2023 @ 6:27am 
you must have added more than 100 enemies
Sandman 16 Mar, 2023 @ 8:34am 
Very much enjoyed this scenario. It hearkened back to the original "Ghost Recon" swamp mission. Even the water-logged graveyard. The only thing missing from that though was the faint sound of knocking you could hear if you stopped near one of the graves, as if someone was trying to get out. :)
BIGTREE  [author] 14 Mar, 2023 @ 8:36am 
@Liberty_Valance, thanks for your further feedback :steamthumbsup:
Liberty_Valance 13 Mar, 2023 @ 3:52pm 
very good; maybe too many ennemies in the tower
Niko226 5 Jun, 2022 @ 2:34pm 
kinda spooky
BIGTREE  [author] 31 May, 2022 @ 11:39pm 
@Adas, thanks for the great comment

@PaweU, thx ....i tested this mission myself in singleplayer and yes, I needed some save points (mainly on the tasks). I myself come from the co-op area and have opened this mission for single players because it was fun to sneak alone while testing. Balancing single and multiplayer is not easy.

@Mallekip thx for ur comment The sound credits can be found in the game, I didn't want to use them for advertising but to intensify the gaming experience.
In the single player test, I put the AI teammates on fire break and had them stop in certain situations. However, I had the most fun when I left the AI teammates at the starting point. There is no opponent to repawn, all opponents are already on the map
Mallekip 17 May, 2022 @ 2:43am 
Fun mission! Very atmospheric. The forest swamp setting is different for Arma, and works well here.

It needs to be said that I recognize the radio calls from other videogames. But yes, they certainly add to the experience.

I also will complain, that the mission does not work very well in singleplayer- once you encounter enemies your AI teammates will continuously fight them. After 20 minutes there were still new enemies appearing, so I assume that the patrols respawn. This kind of breaks the "sneaky" atmosphere, and happened before I could complete the first objective. I agree with PaweU.

Probably better with experienced friends. Recommended.
PaweU 29 Apr, 2022 @ 1:29pm 
Amazing mission! But too many enemies
Adas 11 Apr, 2022 @ 3:23am 
Congratulations for this mission. Next to map itself, my favourite element is a great sound track and a cool sound management. This is an element that so many creators do not even pay attention to. You mastered it to community pleasure :) . If you would add some more of ambient life - this mission may be an ultimate pattern for a sneak and escape mission. Do more! :) Thank you!
Dator 16 Mar, 2022 @ 6:21am 
Супер !👍👍👍👍👍👍👍👍👍👍👍👍👍