XCOM 2
299 个评价
Viper Animation Depository [WOTC]
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
309.644 MB
2022 年 2 月 10 日 上午 2:28
2022 年 10 月 7 日 下午 1:10
7 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Viper Animation Depository [WOTC]

描述
This mod acts as a resource for Viper animations I have made so far, to be used in various mods, and that's about it.

Content
In a pinned discussion is a list of all animsets and compatible weapons Vipers have animations for currently.

This mod also contains a socket template retaining to the various required sockets for Vipers to be able to use/holster/hold various weapons and such.

This mod also contains the framework to apply all new animations to Vipers and Non-Vipers as well via config, though there are some side effects for doing so, thus read Notes below...

Note
Applying the base Viper animset will break pull and bind animations of Vipers (Binding will play anims as if they were being bound and pulling will play anims as if they were being pulled), And for compatibility's sake, this mod doesn't MCO the classes that determine said animations, instead, OPTC-ing the base bind/pull abilities BuildAffectedVisualizationSyncFn and BuildVisualizationFn with custom ones that have Caster animations play for the caster. So it is advised that one has their custom Viper pull/bind use the custom Pull/Bind X2Action files shipped with this mod to properly animate said abilities, use the X2Ability_VAD's Visualisation functions and switch EnablePullAndBindFix to true in the mod's XComGame.ini to fix the vanilla bind animations.

Permissions
Anyone is free to use or modify the animations that this mod contains, provided credit is given of course.

Since this mod's assets have been cooked, and can no longer be viewed in the UDK, here's a link[drive.google.com] to the raw content files if you wish to use them in your own mod without having this one as a dependency.

Donations
Like what I'm doing? If you feel like it's really necessary, you can donate to me on paypal here[www.paypal.com].
22 条留言
Stolas Suzie 7 月 29 日 下午 11:01 
Where's the pinned discussion?
Shiro 2023 年 12 月 17 日 上午 12:04 
This mod is pretty cool, I like my viper units a lot . Though, a quick note:

Most of the vipers have fitting animations for various things, however there's a few missing. That's not too bad. It's mostly minor things like no entering/exit animations to the skyranger, interacting with the objective, not appearing in cutscenes. Fairly standard stuff.

For me, the most... unsettling bug is when your vipers are in the base. Their skeleton breaks. Literally. The model will stand straight up, the tail will clip through the floor and when you look at their face it'll be inside out and creepy looking. I know why that happens, but it's hard to find the words.

Other than that one thing, everything else works and feels like it's part of the base game. I'm hoping it'll sort itself out eventually, until then... wondering if there's a way to hide the vipers on the avenger or something.
little_tornado 2023 年 6 月 22 日 上午 6:01 
I dunno if this is a known bug or not, but the Alien Hunters Axe breaks animations, with Slash animations not appearing at all, and throw animations being what the Slash animation should be.
A kobold 2023 年 5 月 27 日 下午 11:22 
needs animations for medkit, being on avenger, and carrying/being carried. other then that a really nice mod.
Hunkules 2023 年 3 月 20 日 上午 12:13 
So there's no magnetic or plasma bolt caster animations?
MrShadow 2023 年 3 月 1 日 下午 1:35 
none of my vipers can use the mag rifles. Rifles wont show for them and their looks get all stretched out :(
Kinsect 2023 年 1 月 6 日 下午 3:25 
Can this work with shields or Sawed off shotguns?
Circle of Psi 2023 年 1 月 2 日 下午 1:14 
Do we have a timeline on when the other Animations are being fixed, such as Sky-ranger Walking & Dropout and Inside the Avenger?
poalr 2022 年 10 月 24 日 下午 7:33 
For anyone who's having problems with the Viper just pointing at something and it dying, it might be caused by the Weapon Skin Replacer mod (assuming you have it installed). If a weapon the Viper is using has a skin applied to it, the mod gets confused and plays that pointing animation by default.
Nuka Quantum 2022 年 9 月 9 日 下午 7:26 
all vipers using assault rifles just point and then damage is made please help