XCOM 2
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Viper Animation Depository [WOTC]
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309.644 MB
10 Feb, 2022 @ 2:28am
7 Oct, 2022 @ 1:10pm
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Viper Animation Depository [WOTC]

Description
This mod acts as a resource for Viper animations I have made so far, to be used in various mods, and that's about it.

Content
In a pinned discussion is a list of all animsets and compatible weapons Vipers have animations for currently.

This mod also contains a socket template retaining to the various required sockets for Vipers to be able to use/holster/hold various weapons and such.

This mod also contains the framework to apply all new animations to Vipers and Non-Vipers as well via config, though there are some side effects for doing so, thus read Notes below...

Note
Applying the base Viper animset will break pull and bind animations of Vipers (Binding will play anims as if they were being bound and pulling will play anims as if they were being pulled), And for compatibility's sake, this mod doesn't MCO the classes that determine said animations, instead, OPTC-ing the base bind/pull abilities BuildAffectedVisualizationSyncFn and BuildVisualizationFn with custom ones that have Caster animations play for the caster. So it is advised that one has their custom Viper pull/bind use the custom Pull/Bind X2Action files shipped with this mod to properly animate said abilities, use the X2Ability_VAD's Visualisation functions and switch EnablePullAndBindFix to true in the mod's XComGame.ini to fix the vanilla bind animations.

Permissions
Anyone is free to use or modify the animations that this mod contains, provided credit is given of course.

Since this mod's assets have been cooked, and can no longer be viewed in the UDK, here's a link[drive.google.com] to the raw content files if you wish to use them in your own mod without having this one as a dependency.

Donations
Like what I'm doing? If you feel like it's really necessary, you can donate to me on paypal here[www.paypal.com].
22 Comments
Stolas Suzie 29 Jul @ 11:01pm 
Where's the pinned discussion?
Shiro 17 Dec, 2023 @ 12:04am 
This mod is pretty cool, I like my viper units a lot . Though, a quick note:

Most of the vipers have fitting animations for various things, however there's a few missing. That's not too bad. It's mostly minor things like no entering/exit animations to the skyranger, interacting with the objective, not appearing in cutscenes. Fairly standard stuff.

For me, the most... unsettling bug is when your vipers are in the base. Their skeleton breaks. Literally. The model will stand straight up, the tail will clip through the floor and when you look at their face it'll be inside out and creepy looking. I know why that happens, but it's hard to find the words.

Other than that one thing, everything else works and feels like it's part of the base game. I'm hoping it'll sort itself out eventually, until then... wondering if there's a way to hide the vipers on the avenger or something.
little_tornado 22 Jun, 2023 @ 6:01am 
I dunno if this is a known bug or not, but the Alien Hunters Axe breaks animations, with Slash animations not appearing at all, and throw animations being what the Slash animation should be.
A kobold 27 May, 2023 @ 11:22pm 
needs animations for medkit, being on avenger, and carrying/being carried. other then that a really nice mod.
Hunkules 20 Mar, 2023 @ 12:13am 
So there's no magnetic or plasma bolt caster animations?
MrShadow 1 Mar, 2023 @ 1:35pm 
none of my vipers can use the mag rifles. Rifles wont show for them and their looks get all stretched out :(
Kinsect 6 Jan, 2023 @ 3:25pm 
Can this work with shields or Sawed off shotguns?
Circle of Psi 2 Jan, 2023 @ 1:14pm 
Do we have a timeline on when the other Animations are being fixed, such as Sky-ranger Walking & Dropout and Inside the Avenger?
poalr 24 Oct, 2022 @ 7:33pm 
For anyone who's having problems with the Viper just pointing at something and it dying, it might be caused by the Weapon Skin Replacer mod (assuming you have it installed). If a weapon the Viper is using has a skin applied to it, the mod gets confused and plays that pointing animation by default.
Nuka Quantum 9 Sep, 2022 @ 7:26pm 
all vipers using assault rifles just point and then damage is made please help