RimWorld

RimWorld

191 ratings
Resource Generator
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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398.850 KB
8 Feb, 2022 @ 1:40pm
21 Mar @ 1:41am
16 Change Notes ( view )

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Resource Generator

In 1 collection by Mlie
Developed by me
95 items
Description

A spiritual successor of Atysoona's mod Resource Generators

Adds a Resource Generator that can generate many resources in the game.
The amount of items spawned are determined by their marketvalue.
Generators spawns items with a value equivalent of 75x Steel every two days as long as they have power.

Generators can also be set to turn off when there are enough of the resource on the map.
Possible items to generate includes all stackable items that are either minable or is a stuff-type (Metal, Stone, Textile), vanilla and modded resources.

- Chinese translation by asavikle, updated by CNCG779
- Russian translation by AveAcVale

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


99 Comments
Mlie  [author] 15 Jul @ 11:49am 
@AnkleFarmer Tested this, colonists put out the fire as normal. You seem to have a mod-conflict
AnkleFarmer 15 Jul @ 9:02am 
Turns out my colonists were unable to put out fires on the improved generators for some reason. Blew up a quarter of my base as they chain reacted. Not even my firefoam poppers worked for some reason.
Mlie  [author] 17 Apr @ 10:00pm 
@DrKurnis Please see the Reporting Issues section described above
DrKurnis 17 Apr @ 3:37pm 
This just stopped working for me today. The "bills" is now missing. They are still producing what I had picked last, but I can no longer change the material
PatoPixelado 14 Apr @ 4:28am 
thank you <3
Mlie  [author] 13 Apr @ 11:13pm 
@PatoPixelado It did when I updated it at least
PatoPixelado 13 Apr @ 5:12pm 
so this mod works well in 1.5?
Friendgineer 18 Mar @ 9:01am 
ethan is roasting modders yet cannot make a moving block in scratch. very useful mod :thumbsup:
they locked me in a room, 24 Feb @ 11:15am 
drugs/plant based resopurces (hops/wort for example)
Mlie  [author] 24 Feb @ 10:57am 
@they locked me in a room, Maybe, what type of items are you thinking of?