Cities: Skylines

Cities: Skylines

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Skrælig Colonial House Unpainted - 12x6m Low Density Residential
   
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15.403 MB
8 Feb, 2022 @ 10:28am
13 Feb, 2022 @ 2:29pm
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Skrælig Colonial House Unpainted - 12x6m Low Density Residential

In 1 collection by Chappington
Skrælig Colonial Houses
36 items
Description
The Skrælig Colonial Houses are a set of buildings used to make a 16th century North American colonial settlement. While they are fictional, they are roughly based on colonial houses throughout New England from the 17th and early 18th centuries. What I did was standardize them into sizes that would fit well in Cities: Skylines, both as detached and wall-to-wall buildings, and make variants to cover all types of zones.

This is the Unpainted 12x6m (i.e. 1.5 tiles wide on a 2 tile lot) Low Density Residential version, with the following levels:
L1: 1 story
L2: 2 stories
L3: 2 stories with painted shutters
L4: 2 stories, painted shutters, and a 6x4m extension in the rear. (Note that this slighly overhangs the 1x1 tile base.)
L5: 2 stories, painted shutters, and a 12x4m extension in the rear. (Note that this slighly overhangs the 1x1 tile base.)

An 8x6m (1 tile wide) unpainted version is being released at the same time, as well as commercial versions of both 8x6m and 12x6m unpainted. Further plans include:
- A three tile wide version for low density residential & commercial, with two 12x6m buildings in one lot to make wall-to-wall neighborhoods easier.
- All of the above with painted siding, to make them actually look nicer.
- High density versions. At the moment I'm planning 8x8m, 12x8m, and double 12x8m in both painted & unpainted, going up to 6 stories in order to build colonial 5-over-1s. That part is not set in stone though.

Backstory: The Skrælig Colonial House was a common type of architecture throughout Skrælige in the 17th and 18th centuries. Given a large influx of immigration, Skrælige needed a way to build large amounts of housing. In order to do so in a somewhat orderly fashion, a standardized method of building houses was devised. Similar to colonial buildings on the mainland, a wooden house was built on top of a stone foundation. Trees were still plentiful on the islands, making a lumber an inexpensive building material. The difference between structures on the mainland and on Skrælige was the standardization - common dimensions were enumerated by the Skræligen Þing so that towns could be more easily planned. While there wasn't always formal city planning the way we would think of it today, this did mean that there would at least be some organization in their growth.

Why I made this: So I put this set together because I felt like I was missing good realistic buildings for this era. The stone and half-timbered buildings look great, but they're a little unrealistic for this area - reducing the amount of wood was typically done in parts of Europe where wood was expensive, i.e. they had already chopped down all of the trees. This doesn't apply to Skrælige (yet), so my use of these buildings was a bit of artistic license. Meanwhile, the colonial style housing I found on the workshop wasn't quite what I needed - Darf's excellent New England Townhouses only work in my dense town centres, and a lot of the "old" US houses are either Victorian or from the Sears catalog, much to modern for Skrælige at the moment. So now I've made the Skrælig Colonial Houses - a coherent set of buildings that should slot in nicely between Medieval & Renaissance architecture and Georgian & Victorian.
1 Comments
Chappington  [author] 13 Feb, 2022 @ 2:34pm 
Hey all,
Thanks to dabo13's help I've sorted out the duplicate prefab name problem. Unfortunately this means any previously-placed buildings will disappear (if they haven't already), but now all of the variants should load. Apparently the Steam Workshop version of the asset bases its name off of the asset name, not the file name, and I was using identical asset names. I've verified that it all works now. (You may need to unsub & resub for this to take effect.)