Tabletop Simulator

Tabletop Simulator

Not enough ratings
Total Civil War 1861-1865
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Game Category: Board Games, Wargames
Complexity: Medium Complexity
Number of Players: 2
Play Time: 120 minutes
File Size
Posted
Updated
2.320 MB
5 Feb, 2022 @ 4:34pm
14 Jul, 2022 @ 5:07am
32 Change Notes ( view )

Subscribe to download
Total Civil War 1861-1865

Description
Welcome to Total War 1861-1865! My goal is to create something new out of something we already know and love – Axis and Allies. Many have been looking for a Civil War era game that plays mechanically like Axis and Allies and feels and plays like a historically themed civil war game should. So here is my attempt at creating it! If you have been a player, most of the rules should seem pretty seamless and intuitive. There are a number of rule changes and additions to make play more interesting since there are fewer units to work with during this ear of warfare. I will make a list here for you to take note before diving into the rules. Much of it will seem the same and easily recognizable. Thanks to all those on social media who have made suggestions along the way.
New Units: Cavalry, fortifications, breastworks, garrisons, warships (sail), ironclads, schooners, and riverboats.
See unit profiles for details.
Espionage: Spies perform infrastructure damage and steal currency.
Retreats: Defender may retreat on a successful die roll.
Assault/charge: Attacker may perform an all out charge on defender.
Amphibious assault: transports must be paired up with other ships to move, only infantry can assault occupied territories and don’t fire first round.
Cavalry raids
Sherman’s Total War: Attacks on infrastructure by all ground units.
Ports: Ports are safe havens for ships.
Possible Great Britain involvement.
Two hit Ironclads.
Several theaters of play from the Mississippi river to the eastern theater to the far west.
Pre-Combat roll table to add historical advantages and disadvantages.
First strike artillery bombardments.
Combine arms with artillery paired up with either infantry or cavalry
Fortifications and breastworks for defender.
Popular Discussions View All (1)
0
6 Feb, 2022 @ 3:27pm
Adjustments
Rob
17 Comments
sidewaysjim 6 Oct, 2023 @ 2:15pm 
Awesome mod! Are you still making AAA variants? I make AAA mods too :)
Rob  [author] 12 Aug, 2022 @ 5:35am 
Thanks for your feedback Kandtcarroll
kandtcarroll 9 Aug, 2022 @ 12:55pm 
Thanks. So we just got done with our third run through of the game. We restarted the first two because both of us made enormous strategic blunders due to our unfamiliarity with the game. In game 3 the CSA won by running the clock out. Both of us felt the whole thing was unrealistic though. The North had decimated the South but because there is no siege rule, Richmond just kept building units and breastworks, making it absolutely impregnable. Historically, the Union made use of siege (notably in Vicksburg and St. Petersburg) to their advantage. We are going to house rule such a rule. When a city is completely surrounded, it can only spend the resources that are in its zones. It cannot receive resources from other zones and "bank" them. Additionally, units under siege would be subject to -1 on all die rolls. Also not sure we agree with the rule that prohibits the use of captured factories. Both sides would have.
kandtcarroll 31 Jul, 2022 @ 8:23pm 
Where can I find the rules? The ingame book is hard to read
TheTalkingYogurt 19 May, 2022 @ 5:23am 
@Rob: 24" 4K here, so everything is pretty crisp, but I still find it hard to quickly see which units are where. Here's a screenshot to clarify my camera position (reduced to 1080p) :
https://i.imgur.com/PYifTdR.png
Rob  [author] 14 May, 2022 @ 6:25am 
TalkingYogurt: That is a mexican flag that pops up for you? Doesn't happen to me. I have a really big desktop screen and I can see everything ok. You using a smaller screen?
Rob  [author] 14 May, 2022 @ 6:15am 
Thanks for the info! I'll make some updates.
TheTalkingYogurt 3 May, 2022 @ 6:03am 
Oh and forgot to mention: one file gave you the slip when you uploaded your game :
file:///C:\Users\user1\Downloads\mexico-518651_1280.png

(pops up upon loading the mod)
TheTalkingYogurt 3 May, 2022 @ 5:58am 
(cont.)

[WAY less important] - The rulebook font is also very small and hard to read, and since pressing ALT to pop it up doesn't allow for further zooming, you have to actually move to the rulebook mousewheel furiously. Maybe more pages and a bigger font ? Many wargame rules use 12pt Times or something equally "dull but readable". A fancier and less contrasted font usually requires a bigger size.


As it stands, these ergonomic aspects make the game a tough sell for me (although I do like A&A). Keep up the good work !