RimWorld

RimWorld

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Bill Doors' Glitterworld Weapon Pack: 3HST limited corporation
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
83.827 MB
2 Feb, 2022 @ 8:25am
14 Jul @ 2:23am
38 Change Notes ( view )

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Bill Doors' Glitterworld Weapon Pack: 3HST limited corporation

Description
Note: This mod is CE ONLY, as the bulk of functions are designed and coded for CE.

Vehicle framework content in progress. I'm still learning how to make custom code for it.

1.5 compatible but minimal testing was done. Please report any issues that slipped under my eyes

This mod introduces two brand-new types of weapons to rimworld: enemy-penetrating railguns, and missile launchers capable of switching between direct and indirect fire mode.
If PLA steel torrent is installed, there'll be vehicles using railguns avaliable for fellow colonists!

Disclaimer: Well....glitterworld is probably a misnomer here, lore wise saying they are in fact some late spacer weapon used by an almost glitterworld civilization in and after a civil war.













And there’re some more that lies outside railgun and missile category!

Coming soon™:
  • Weapon firing special effects!
  • Customized unique quests involving exploring an abandoned facility, fighting auto defense and pirates to uncover the secret of accelerator rail manufacture!
  • More LGIS missile types! From toxic missiles to originium contamination warheads! (if an Arknight mod with working oripathy shows up)
  • Proper support and implementation for dual mode but not indirect weapons.
  • Revia support. Done, but not on my side nor revia's side.
  • Hidden cheat for NPC to fire their LGIS at 90 tiles instead of 60.
  • Never ending balancing tweaks!

FAQ:
Q: CE only?
A: Unfortunately, yes. This mod is planned with CE in mind but not vanilla. Much of its functions are only sound in CE environment, and adapting to vanilla will require a complete rewrite of codes and re-plan of features.
I've pull off a complete rewrite and code adaptions, it's now vanilla compat

Q: How do I acquire accelerator rails before I can make my own?
A: Combat supplier, exotic merchant and shaman merchants sell them. They’re also given out in quest rewards.

Q: Where will the weapons show up, excluding player crafted?
A: These weapons will be sold by traders, in quest rewards, and be used by NPC pawns that uses spacer weapons.

Q: Mines are exploding even when enemies are not stepping on it!
A: They are proximity mines, detonates when enemies enter explosion radius. They will also be rarely triggered accidentally by colonists and animals like vanilla mines, but proximity detonation make detonation attempts will be more frequent. The mines will also has a 80% chance to self detonate after half a year to two years. These mines are meant to resemble real world mines in terms of danger, to raise concerns of mine field threats to civilians.......or just to deterrent players from abusing it covering every inch of their land with mines.

Q: My pawn can’t switch weapon mode!
A: Is she a revia? It’s currently in a state of soft incompatibility, everything else except mode switching should work fine. Compatibility is planned.
Revia is working now. Please tell me if you're having problem switching modes.

Q: Railgun shots bouncing upwards after hitting a wall!
A: I’m aware of that bug. It’s a CE thing and out of my reach.

Q: There’re some lores behind the weapons, will you expand on it?
A: Yes, a faction mod is in progress.

Q: CE compat?
A: NoYes

Special thanks to
  • Ludeon studio for making everything possible.
  • CE team, for creating the CE environment this mod is based on.
  • AmliFurx for the railgun sound effects.
  • Lightning texture provided by discord user pphhyy
  • Preview image from AOBA

Please inform me if any problem arises.
Popular Discussions View All (3)
19
12 Jul @ 7:39pm
Bug report/问题反馈
3HST有限公司
1
7 Feb, 2022 @ 8:13am
Compatibility with older versions of Rimworld and CE
The Surprise
0
30 Aug, 2022 @ 6:06am
Compatibility with Combat Effects for CE
druidqwerty
132 Comments
奥拉西斯的地雷 22 Jul @ 7:34pm 
希望能把CE环境下的炮塔高度设置成1.36米以上
赫斯 8 Jul @ 11:07am 
ce环境lgis直射直接炸了,射不出去
Huntsman 5 Jul @ 9:59am 
we're so back
土豆地雷安和昂 3 Jul @ 7:34pm 
1.5pls
Random Space Marine 18 May @ 1:05am 
Ah, that's a shame. Was really hoping this mod would stay alive, because the vehicles were the main reason I used this mod from the start. I know Oskar is working on Imperial vehicles but those are at least a few months away and there isn't been a lot of spacer/ultratech vehicles right now.

I hope the author gives people permission to continue this mod, and hopefully make the vehicles switched to the vehicle framework.
TracerFoxTEK 17 May @ 7:44pm 
Bill mentioned in the comments for another of his mods that he's not likely to update his mods. If you want to see em in 1.5, try to convince Bill to allow someone else to maintain/update the mods for him. Otherwise, RIP railguns.
Random Space Marine 17 May @ 5:38pm 
I really hope this gets updated. I would love to use these vehicles with the vehicle framework instead of PLA steel torrent.
3439268288 22 Apr @ 6:41pm 
没有这个mod缘神根本玩不下去
3439268288 22 Apr @ 6:40pm 
还更新吗?大佬
Taowa 29 Feb @ 11:47pm 
自动LGIS发射器准确度太低了吧,ce压根就打不中:steamthumbsdown: