tModLoader
311 lượt đánh giá
Mech Bosses Rework
4
2
3
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Chinese
Kích cỡ file
Đã đăng
Đã cập nhật
2.004 MB
30 Thg01, 2022 @ 7:28pm
12 Thg05 @ 5:31am
55 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Mech Bosses Rework

Mô tả
More of an enhancement than a rework. Featuring: Mecha Brain, Bee, Deerclops and Wall.

--Special thanks to--

-Setnour6 for making the icon (Original link: https://imgur.com/a/eqPmim3)
-Cataclysmic Armageddon and his Discord for helping with the balancing
-Fargo's Discord for some mild compatibility
-Flandre Scarlet on steam workshop for Chinese localization

--Mod Compatibility--

-When Thorium mod is installed, all new mechs drop strange plating. Certain weapons also change damage types.
-When Mod of Redemption is installed, this mod works with its elemental damage types. (All mechs are now classified as robotic and some weapons deal elemental damage.)
-The new mechs (except wall and mechdusa) spawns in Calamity Boss Rush.
-ENNWAY's music pack, Infernum mode music, and ProvEdition changes the music of the fights.
-Works with Fargo's souls' Eternity mode (also gives the new mechs new attacks)
-Works with Calamity's Revengeance mode and defense damage mechanic
-(WIP) Works with Infernum mode, giving the mechs new attacks (only Terminator has Infernum AI as of right now).
-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively.
-Items that use soul of might in their recipe can also be crafted with souls of plight (unless blacklisted, to blacklist your item from your mod, put this in AddRecipes in your ModSystem file)
Format:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", item id or instance, remove?);
-item id or instance is where you put the item you wanna blacklist.
-remove? means whether or not you are removing an item from that list. Setting it to false adds the item to the list instead (keep in mind that the mod does not check for duplicate entries).
Example:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ModContent.ItemType<Items.EarthSpirit>(), false); //Adds Earth Spirit from More Terra Weapons to the blacklist
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ItemID.Megashark, true); //Removes Megashark from the blacklist and allows it to be crafted with souls of plight
-These work for vanilla items.

--General Changes--

-Mechdusa is now fightable anywhere!
-Unlimited mech boss summons.
-Crimson replacement for Destroyer (Mecha Brain).
-Can now be fought anytime instead of only at night (keep in mind that they gain a 50% projectile speed increase as it is easier to see except for mecha bee, deer and wall).
-Expert and master mode attacks which vanilla did not have.
-Master mode drops.
-Buffs some on-progression-tier items. Super star shooter is now post-Destroyer.
-Death animations.

--Natural Spawning Changes--

-Can be toggled in the config.
-Changes the way mech bosses spawn, overrides the vanilla way of spawning them.
-Do note that there are some slight multiplayer issues, such as ghost texts.
Spawning Conditions:
-Can now spawn at anytime and is checked every frame. (Both Terminator and Destroyer can spawn regardless of world evil type)
Configuration options:
-Toggle switch for enabling or disabling this feature.
-Spawn delay: delay in ticks before the mech boss is spawned.
-Spawn cooldown: cooldown in ticks before the game tries to spawn another mechanical boss.
-Spawn chance (denominator): denominator for spawn chance rolls.
Nguyên văn bởi tModLoader:
Developed By n0t_UN_owen
Thảo luận nổi bật Xem tất cả (1)
5
15 Thg09 @ 3:16pm
This mod does not work
Capper576
563 bình luận
TheSusGod 19 Thg10 @ 12:44am 
the siege downer really does make you "fucking invincible" :steamhappy:
oneundyn 15 Thg10 @ 8:40pm 
Great Mod Btw.
oneundyn 15 Thg10 @ 8:36pm 
https://youtu.be/9J8biAk_2KI This is after, I turned off Death animation and Overheat Effect and I reopened the game. <-- This worked.
oneundyn 15 Thg10 @ 6:53pm 
I turned off Death animation and Overheat Effect and I reopened the game. <-- This worked.
oneundyn 15 Thg10 @ 6:48pm 
It is on Expert Mode.
oneundyn 15 Thg10 @ 6:44pm 
Spazitisim was defeated. Retinazer was not dyeing. Maybe Death animation/Overheat Effect, they were the only configs on, +other 4 mechs.
Mr Capgras himself 11 Thg10 @ 6:56pm 
I'm experiencing a small issue regarding compatibility between this and Calamity, specifically with Calamity's rework to early hardmode progression where killing mech bosses is supposed to spawn hardmode ores.

Killing one of the new bosses added in this mod seems to count as killing a mech boss but doesn't actually spawn the corresponding ores, as I found out in my playthrough when I killed the Twins after previously killing the Caretaker and got a bunch of adamantite and titanium I couldn't mine because I didn't have any mythril.

I can send a picture of my mods list if that is any help, but I'm pretty sure this is just a compat thing between these two mods.
Great mod by the way, sorry for the wall of text.
Venomyl 10 Thg10 @ 12:50pm 
also im pretty sure the reworked destroyer has a chance of crashing
could you test it and see what happens
the game crash a few times when i tried fighting it
so could you check
N0t_UNowen  [tác giả] 10 Thg10 @ 1:53am 
It's broken again?
Bruh, hold on
WOAHTHEREPAL 9 Thg10 @ 6:28pm 
it needs an update or smth it wont let me enable it