tModLoader

tModLoader

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Mech Bosses Rework
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
2.004 MB
30 Jan, 2022 @ 7:28pm
12 May @ 5:31am
55 Change Notes ( view )

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Mech Bosses Rework

Description
More of an enhancement than a rework. Featuring: Mecha Brain, Bee, Deerclops and Wall.

--Special thanks to--

-Setnour6 for making the icon (Original link: https://imgur.com/a/eqPmim3)
-Cataclysmic Armageddon and his Discord for helping with the balancing
-Fargo's Discord for some mild compatibility
-Flandre Scarlet on steam workshop for Chinese localization

--Mod Compatibility--

-When Thorium mod is installed, all new mechs drop strange plating. Certain weapons also change damage types.
-When Mod of Redemption is installed, this mod works with its elemental damage types. (All mechs are now classified as robotic and some weapons deal elemental damage.)
-The new mechs (except wall and mechdusa) spawns in Calamity Boss Rush.
-ENNWAY's music pack, Infernum mode music, and ProvEdition changes the music of the fights.
-Works with Fargo's souls' Eternity mode (also gives the new mechs new attacks)
-Works with Calamity's Revengeance mode and defense damage mechanic
-(WIP) Works with Infernum mode, giving the mechs new attacks (only Terminator has Infernum AI as of right now).
-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively.
-Items that use soul of might in their recipe can also be crafted with souls of plight (unless blacklisted, to blacklist your item from your mod, put this in AddRecipes in your ModSystem file)
Format:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", item id or instance, remove?);
-item id or instance is where you put the item you wanna blacklist.
-remove? means whether or not you are removing an item from that list. Setting it to false adds the item to the list instead (keep in mind that the mod does not check for duplicate entries).
Example:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ModContent.ItemType<Items.EarthSpirit>(), false); //Adds Earth Spirit from More Terra Weapons to the blacklist
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ItemID.Megashark, true); //Removes Megashark from the blacklist and allows it to be crafted with souls of plight
-These work for vanilla items.

--General Changes--

-Mechdusa is now fightable anywhere!
-Unlimited mech boss summons.
-Crimson replacement for Destroyer (Mecha Brain).
-Can now be fought anytime instead of only at night (keep in mind that they gain a 50% projectile speed increase as it is easier to see except for mecha bee, deer and wall).
-Expert and master mode attacks which vanilla did not have.
-Master mode drops.
-Buffs some on-progression-tier items. Super star shooter is now post-Destroyer.
-Death animations.

--Natural Spawning Changes--

-Can be toggled in the config.
-Changes the way mech bosses spawn, overrides the vanilla way of spawning them.
-Do note that there are some slight multiplayer issues, such as ghost texts.
Spawning Conditions:
-Can now spawn at anytime and is checked every frame. (Both Terminator and Destroyer can spawn regardless of world evil type)
Configuration options:
-Toggle switch for enabling or disabling this feature.
-Spawn delay: delay in ticks before the mech boss is spawned.
-Spawn cooldown: cooldown in ticks before the game tries to spawn another mechanical boss.
-Spawn chance (denominator): denominator for spawn chance rolls.
Originally posted by tModLoader:
Developed By n0t_UN_owen
Popular Discussions View All (1)
2
21 Jul @ 9:31pm
This mod does not work
Capper576
512 Comments
dfullington 29 Jul @ 1:18pm 
also a bug where "enraged" appears when one of the twins is defeated in eternity mode
dfullington 29 Jul @ 12:39pm 
bug where spazmatisms mouth opens and closes when in eternity while doing the flame thrower attack
doot_revenant666 28 Jul @ 2:21am 
Megashark does not get any fish missiles despite the rework config being on , but the Jumboshark has the misisles despite the tooltip not mentioning it
HeKTo 24 Jul @ 2:24pm 
why can't I kill mechanical twins?
MinecraftedMario 22 Jul @ 11:22pm 
mech wall of flesh
Acenthus 22 Jul @ 8:08pm 
Where do I find souls of tight at?
Capper576 18 Jul @ 4:06am 
It is outdated; this mod runs for version 2024.3.2.2
The latest version of Tmodloader is 2024.5.3.3
The suspicious looking box cannot be made, rendering it invalid.
Godslayer4000 15 Jul @ 5:40pm 
Yes, idk if it has inbuilt support but it works fine, its not infernum dude.
PLMMJ 15 Jul @ 2:55pm 
Does it work with get fixed boi?
Kase 13 Jul @ 12:07am 
Great mod. Bloodshed doesn't spawn energy wave if you hold down the key. Only if you single click it. Is this a bug?