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Call of Duty: Black Ops III

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TimeSplitters 2 Compound Zombies
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File Size
Posted
Updated
446.470 MB
29 Jan, 2022 @ 6:49pm
5 Feb, 2022 @ 9:24am
3 Change Notes ( view )

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TimeSplitters 2 Compound Zombies

In 1 collection by Javi Romero115
TimeSplitters zombie maps
3 items
Description
English:

Following the success of Notre Dame Zombies comes Compound! Enjoy another great map classic on TimeSplitters 2 Compound arcade! Where you can play alone or with friends to try to escape alive from the place and as always, very loaded with references!

INCLUDES:

- Double tap,Juggernaut,SpeedCola,QuickRevive
- Pack a Punch
- Classic weapons
- Custom textures
- Dark Night
- Buyable ending

Español:

¡Despues del éxito de Notre Dame Zombies llega Instalaciones! ¡Disfruta de otro clasicazo de mapa sobre TimeSplitters 2 Compound arcade! Donde podras jugar solo o con amigos para intentar escapar con vida del lugar y como siempre, muy cargado de referencias!

INCLUYE:

- Bebidas clasicas
- Pack a Punch
- Armas clasicas
- Texturas Custom
- Noche oscura
- Final del mapa

Mi comunidad de Discord:

https://discord.gg/5mN3WvKvVT
21 Comments
REKt_Sigma00 16 May, 2022 @ 4:06pm 
Ultimus Crew or Victis crew or waw crew all in DevRaw
REKt_Sigma00 16 May, 2022 @ 4:05pm 
DevRaw LOL
REKt_Sigma00 16 May, 2022 @ 4:04pm 
Devgot everything you could imagine to download for free
REKt_Sigma00 16 May, 2022 @ 4:03pm 
10K im sorry
REKt_Sigma00 16 May, 2022 @ 4:02pm 
Bro like the map is a good concept, In toughness, conservative game play with them 2 doors over 19K a piece, but where is the light emulating from? Like the lights need some work. Maybe dead of the night round sounds, disable dog rounds and implement a panzer or mangler. Just saying. Great concept though.
REKt_Sigma00 3 Apr, 2022 @ 1:39pm 
thata adds difficulty to the map, like if the doors where cheap then the map would be to ez
Arrow 2 Apr, 2022 @ 1:11am 
why are the doors so expensive, map got pretty boring after round 8, stuck in the first room. could u make them cheaper?
El ronco del año 4 Feb, 2022 @ 10:52am 
ok Javi
PresidentStone 2 Feb, 2022 @ 8:24pm 
This was a fun map. Bought the Ending at Round 37 on my second try. Bought the KN-44 PaPed it with Dead Wire, and had a ThunderGun in reserve that I barely touched. I stood back a distance, ready to run if need be, then just aimed for the head with the KN.

Map was really easy if you bought the 2 outside doors (10k and 20k points respectively). It gave room to train around the wide open map with no more zombie spawns. I'd only add zombie spawns outside if you reduced the price of the doors greatly as it'd be difficult with an unPaPed KN / KRM, it took me till around round 18 or so to PaP in the first place as I really needed Double Tap + Speed Cola.

My only other recommendation would be to add visible debris so we know what points are doors rather than invisible walls.
REKt_Sigma00 2 Feb, 2022 @ 7:31pm 
LOL