Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[DEPRECATED] Helipad Warship
   
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9.402 MB
29 Jan, 2022 @ 6:44pm
5 Nov, 2022 @ 11:32pm
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[DEPRECATED] Helipad Warship

Description
***NEW UPDATED VERSION OF THIS SHIP WITH A MOONPOOL AND MINI-SUB CAN BE FOUND HERE***: https://steamproxy.net/sharedfiles/filedetails/?id=2832625687

BASE HULL SHELL CREATED BY _SEAHORSE_ BECAUSE I'M BAD AT MAKING SMOOTH HULLS

-Unique bridge design, no windows to the exterior are visible from the pilots seat. But there are cameras and screens setup to give the illusion of looking straight through the body of the ship

-Automatic flood detection and pumping with warnings and a readout of where the flooding is happening

-Top speed of 120 knots once up on its hydrofoils and in good wind conditions (can use the "Max Extend Prop" button in the pilot's seat to get it up on plane)

-Super fuel efficient and a very large fuel tank

-Turbines and compressor/combustion chamber are all fully accessible for repairs in the engine room

-Automatic tracking rotary autocannon (no lead, more useful against large ships)

-Early warning system for aerial threats

-Automatic SAM launcher with 10x missiles (Extremely accurate, this one honestly blows my mind how effective it is.

-Stabilized and automatic-ranging front battle cannon (point and shoot, no need to adjust elevation)

-Ammo feeder from lower deck to top deck for re-stocking the battle cannon's ammo stores

-2x heavy autocannons (mouse look aiming) on each side

-4x front facing torpedos

-16x rear radar guided missiles (mouse look aiming)

-Tons of ammo for all weapons

-Dive room

-Enough gear to supply the entire US Coast Guard

-Sensors for finding beacons, long range air and sea radar

-Helicopter landing pad with small connectors and a battery recharge jack. This helipad can be used with my multipurpose helicopter found here: https://steamproxy.net/sharedfiles/filedetails/?id=2736289632

-All sensitive microcontrollers and electronics are tucked deep inside the ship behind 3-7 layer thick walls, it can take a beating and will keep doing its thing

NOTES:
-Be careful when leaving the Creative Base's dock, don't go above 20 RPS throttle until you're out in the water or the rudder will scrape.

-In heavy winds/storms, I recommend slowing down, toggling on the "Max Extend Prop" button, and not going fast enough to get onto the hydrofoils. The ship can become erratic if it hits a heavy wave and may turn into a space shuttle.

-The automatic weapons systems WILL FIRE ON YOUR CREATIONS unless you have laser beacons on every side of them. The SAM launcher and rotary cannon have logic that will prevent them from firing on a creation that has visible laser beacons. My helicopter linked above is already set up to be safe to use with this ship.

-If the ship isn't getting up onto its hydrofoils at max throttle, toggle the "Max prop extend" button for a few seconds, then turn it back off. The ship should go up on plane.

CONTROLS:

Driver:

W/S - clutch
A/D - rudder
1-4 - Front facing torpedos (meant to be used when the ship is up on its hydrofoils and moving quickly, lock indicated by small flashing light in pilot's seat)
5 - Reverse

Front battle cannon:
1 - Toggle sensitivity for more precise aiming

Rear launchers:

Space - Fire missile

Side heavy autocannons (controlled from the side seats in the bridge):

Space - Fire

everything else is a physical button or switch
Popular Discussions View All (1)
4
7 Feb, 2022 @ 8:28pm
Added reverse gear and (maybe?) fixed the SAM aiming too high and damaging itself
Optic
13 Comments
Optic  [author] 20 Apr, 2023 @ 5:18pm 
@boeing737_arm also, this is an old version of this ship. The up-to-date one can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2887474045
Optic  [author] 20 Apr, 2023 @ 5:17pm 
@boeing737_arm press 5
boeing737_arm 9 Apr, 2023 @ 9:42am 
how do you release the helicopter from the connectors on the pad?
Optic  [author] 6 Feb, 2022 @ 8:00pm 
@Minekart124 the SAM launcher used to not do that, that's an artifact of me making the missiles and launcher a bit longer, I'll have to fix that one.
Optic  [author] 6 Feb, 2022 @ 7:59pm 
@DanielBUBU[TW] just follow the connection from the laser, I think it's either 1 or 0? The wire should go to a constant number I believe. And funny enough, it doesn't have a reverse lmao. Something I'll add soon.

@Minekart124 The early warning system will only sound when the radar picks something up. What you might be hearing is the flooding alarm, was it accompanied by flashing blue lights? You can check the flooding status at the top of the staircase to the bridge, if any of those say "flooding" a flood alarm will sound until the ship is no longer flooding.
Minekart124 5 Feb, 2022 @ 12:56pm 
The SAM launcher gets damaged when trying to aim for target that are too high, the pivot gets too inclined, also the early warning system gets stuck and the alarm will keep sounding when there is not enemies, all tested fighting to AI for about 3 hours
DanielBUBU[TW] 5 Feb, 2022 @ 12:39am 
And how to reverse? can't find the button
DanielBUBU[TW] 5 Feb, 2022 @ 12:01am 
What's the waveform for the laser?
Optic  [author] 4 Feb, 2022 @ 8:13pm 
Basically the rotary cannon won't shoot if it is turning faster than a certain rate to keep up with a target. If it would have to lead the target to hit it, it won't fire. Normally what I do when I'm under attack is park the ship so that it's not moving, that way the rotary cannon has an easier target.
Optic  [author] 4 Feb, 2022 @ 8:09pm 
@Minekart124 the rotary cannon is set that way so that it doesn't waste ammo on a moving target that it will likely miss. It has no logic for leading targets as I couldn't figure out how to do it. It is more useful against ships or other relatively static targets. As for the SAM launcher can you elaborate a bit more? What do you mean they get fired randomly?