Tabletop Simulator

Tabletop Simulator

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Dominant Species
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5, 6
Play Time: 180+ minutes
Assets: Scripting
Language: English
File Size
Posted
Updated
626.934 KB
29 Jan, 2022 @ 2:25am
14 Dec, 2022 @ 10:09am
5 Change Notes ( view )

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Dominant Species

Description
https://www.gmtgames.com/p-909-dominant-species-6th-printing.aspx

Game Overview:

90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.

All of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species.

But somebody better become dominant quickly, because it’s getting mighty cold….


Game Play:

Throughout a game of Dominant Species large hexagonal tiles are placed on the board to create an ever-expanding interpretation of Earth as it might have appeared a thousand centuries ago. These tiles represent the various terrain such as desert, mountain, forest and sea. The smaller Tundra tiles will be placed atop these larger tiles – converting them into Tundra in the process – as the Ice Age encroaches.

The cylindrical Action Pawns (or “AP”s) drive the game. Each AP will allow a player to perform the various actions that can be taken—actions such as growth, environmental change, migration, competition or glaciation. During each turn’s opening Planning Phase players will take turns placing their Available APs onto the Action Display, indicating a specific action that player wishes to perform that turn. During the following Execution Phase these APs will be removed in a prescribed order and their indicated action executed.

Generally, players will be trying to enhance their own Animals’ survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring victory point gains.

Throughout the game Species – represented by colored wooden cubes – will be added to, moved about in, and removed from the terrain tiles in play (the “Earth”). Element markers will be added to and removed from both Animals (“need”) and Earth (“supply”).

When the “Ice Age” card triggers the end of the game, players will conduct a final scoring of each tile—after which the player controlling the Animal with the highest VP total wins the game.

Players: 2-6

Play Time: 2-4 hours

Complexity: Medium

Age: 13+

PUBLISHED 2010, 2011, 2012,2014,2018
DESIGNER: Chad Jensen
DEVELOPER: Kai Jensen
COVER ART: Eric Williams
ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan COMPONENT GRAPHICS: Chad Jensen
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
6 Comments
aclif  [author] 26 Jan, 2023 @ 7:17am 
You could unlock them with the "L" key or right-click -> go to toggles -> click lock/unlock. I think most of the scripting will still work, but I can't guarantee it.
WrathofGnon 25 Jan, 2023 @ 9:17pm 
Thanks for the mod. Any way to move the animal boards? They seem stuck to the right side?
aclif  [author] 14 Dec, 2022 @ 10:13am 
Thanks for reporting the bug. I've merged in the change. Let me know if you find anything else
Splunge 11 Dec, 2022 @ 12:05am 
Thanks for the mod. It works great and we had a lot of fun.

But I think there is a small bug when calculating the dominance for the amphibians. They start with three water elements but only two seem to be count with the the other animals.

I locally fixed this by making the following changes to the function "getAnimalElements":
if animal == ELEMENT_TO_SPECIES[element] then
table.insert(elements, element)
table.insert(elements, element)
if animal == TAG_AMPHIBIANS then
table.insert(elements, element)
end
end

Maybe you can fix this also in your public mod. Thank!
aclif  [author] 9 Aug, 2022 @ 8:40am 
You're welcome. Thanks to Kai & GMT for giving me approval and the assets
-Eclips- 8 Aug, 2022 @ 9:42am 
Thanks for making a working version of this mod!