Arma 3
117 ratings
SOG Prairie Fire: Romp in the Swamp '66 [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Cam Lao Nam
File Size
Posted
Updated
4.484 MB
27 Jan, 2022 @ 8:40am
27 Jan, 2022 @ 9:13am
3 Change Notes ( view )
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SOG Prairie Fire: Romp in the Swamp '66 [SP]

Description
May, 1966. US Navy SEALs and South Vietnamese LDNN Commandos are tasked with clearing out Vietcong guerillas along an important trade route in the Rung Sat Special Zone (RSSZ). Time to get your hands dirty.

FEATURES
  • A single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign!
  • Over a dozen detailed random sites, random patrols, ambient civilians, and more random elements for higher replayability - you will not experience everything this scenario has to offer in a single, or even two playthroughs!
  • Thousands of hand-placed props and set pieces you can only experience in this scenario for maximum immersion - from a deadly bamboo stronghold to an enemy-occupied cave!
  • Virtual arsenal supported, AI revive script, limited High Command, and other features to tip the odds in your favor!
  • Dynamic Simulation and Show/Hide used for optimized CPU-friendly performance!
  • No additional addons required besides the S.O.G. Prairie Fire CDLC (rare for my scenarios)!

AUTHOR'S NOTES
  • This is my fourth release for the S.O.G. Prairie Fire CDLC and the first since the jaw-dropping update that added US Navy SEAL and UDT units and equipment.
  • I plan to release a '71 variant of this mission with different loadouts, CAS, and other changes to reflect the contrasts and similarities to ops in the RSSZ throughout the war.
  • Although I have a lot of learning to do, this scenario is inspired and informed by both historical and fictional sources related to UDT, primarily SEALs: UDT/SEAL Operations in Vietnam by T.L. Bosiljevac, as well as sources from Osprey Publishing and generally following historical discussion threads on the SOG PF Discord.
  • This is a work of fiction, any resemblance to real people, units, or events is purely coincidental.
  • The author and this mission is not affiliated with Savage Game Design.
  • This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs.
  • NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here and I can't be held responsible if things don't work because of another modder's addon.
  • I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves!

KNOWN ISSUES
  • Difficulties when switching between Stingray and Vega squads while mounted in a boat or vehicle - group leader will order them to disembark - this is inherent to the engine, just bear it in mind and dismount somewhere safe before switching!
  • Boats can be difficult to steer and fragile - be careful piloting them as collisions with even harmless-looking bushes can scuttle your ship and injure all occupants - again, this is inherent to the engine!
  • While pierreMGI's AI revive script is activated, when a team member goes down and another takes over the group, the unit will repeatedly announce they are taking over - it can be annoying, but it goes away when either all units are back up or the downed unit is dead, and it does help a little by indicating when a downed unit can still be revived!

CREDITS
  • Thanks to SeaCow-52 for beta testing, feedback, and suggestions
  • Savage Game Design
  • Uses Kronzky's UPS for some of the random patrols
  • Uses Mynock's Super Simple Surrender script
  • Uses pierreMGI's AI revive script
  • Shout out to the SOG PF Discord and the helpful folks and vets there
  • BI forums and BI wiki for helping solve virtually any bug or problem
  • Post processing effects created using Recolor addon
32 Comments
QWRT0987 9 Jun @ 9:34pm 
Great job!
CAREEREVIL 20 Oct, 2023 @ 7:17pm 
@ Tommacool if you playing with this mod SOG AI you can save any time https://steamproxy.net/sharedfiles/filedetails/?id=2812560646&tscn=1697556038
Tommacool 20 Oct, 2023 @ 3:55am 
Also would be nice to be able to save whenever I wanted. I got shot and had to revert 2 hours of playtime. also one time I got shot I couldn't get to any menus so I had to ALT+F4 out of the game.
Very buggy this is
Tommacool 20 Oct, 2023 @ 3:31am 
Is there a reason why I can't pick up certain objects from weapon crates? Like SATCHEL CHARGES for instance that I would need to destroy enemies ammo supply???
CAREEREVIL 22 Apr, 2023 @ 6:29pm 
Played the mission 2 times. Had all the task's done But the task to Capture or kill Commander Completed both times played... but first time i got killed before i killing all the VC on the mission...last play of the mission i killing all the VC on the mission and i looked over the map like 3 times looking for more VC . i found a Commander with a Boonie Hat VC/black Hat is this the VC Im looking for? To get the Capture or Kill VC Commander task Completed. all the other VC have brown Boonie Hats.. i have screenshot of him and how many tasks i have done. i like the Mission had fun playing i know this mission good lol after looked for the VC Commander
CAREEREVIL 4 Apr, 2023 @ 2:47am 
Fun time in the SWAMP. THANKS works great . got the AI's work good. how you have the AL's setup in the game on both side's make it fun. so far. i will play this more then one time
Gopan 6 Mar, 2023 @ 2:49pm 
Good misiion. Why no medic? Bad idea to use High Command on this map full of rivers and swamps. I found a staches near Commander in some fortress, and couldn`t destroy it. I tryed many times, and then left my try. I found 3 more so I finished the mission. Nice woek.
SeaCow-52 22 Jan, 2023 @ 6:07am 
Granted I haven't played this in awhile, and I am using JB's SOG AI for the first time, but at the arsenal I can't get Vega to load a boat. There is no option once I go into High Command. Also, I seem to move around that area without any control. I just seem to walk in odd directions. It's weird.
scoop 1 Jan, 2023 @ 11:22pm 
could you possibly put the LDNN in some sort of unit since they seem nice to play with.
RainJar 9 Jul, 2022 @ 2:11pm 
I dunno what's going on but boat AI in this mission is just completely broken for me. They randomly begin just running in circles or getting stuck in a motion of running into the riverbank, backing up and repeating over and over. Also for some reason squadmates are throwing grenades at their own people.
The general idea for this mission is amazing, but this stuff is really bugging me